Saturday, 29 October 2005

REVIEW: Saw II

There's a problem in trying to review "Saw II," and it is this: Much like the first "Saw," the film is a nasty little puzzle/trap of plot twists and character revelations, so one cannot go very deep into the "story" without giving away things that would impair a potential audience members enjoyment of the full film. Likewise, while one is just itching to sing the praises of the elaborate, gory ways in which various characters meet their demise... part of the fun of the traps in these movies is the "no way!" shock at their unveiling, and I wouldn't think to deprive you of that. Let me just say that the film features one "trap" which tested my resolve to not flee the theater upon it's unveiling alone.

So I'll keep this as broad as possible: "Saw" was based around the mysterious "Jigsaw," a master-planner serial killer who'd never actually killed anyone. Rather, he prefered to kidnap people of (in his eyes) dubious character and place them in horrifying torture-traps where they would only die if they failed to have the will to live through creatively gut-wrenching escape solutions. In this sequel, Jigsaw is up to his tricks once again; this time having locked a handful of (possibly) random people in a booby-trapped house with time-activated doors, cryptic "game" instructions, poisoned air and antidotes accesible only through grisly tests of will.

There's more to it than that, but this is the kind of movie where a spoiler will literally kill many reasons to see it. So I'll just skip to the point: It's another solid mystery/horror entry in whats shaping into a promising franchise, with maddeningly intricate twists and gloriously twisted gore scenes. If that sort of thing lights your fire, then this is your movie. In other words, Happy Halloween.

FINAL RATING: 8/10

REVIEW: Kiss Kiss Bang Bang

This one's a keeper. A crime-movie about crime-movies obviously written for movie fans that manages without much visible straining to be honest and character driven even while it's being profoundly cynical and veering into self-parody. See this immediately.

The writer/director is Shane Black, whom a good deal of critics and "serious" film buffs considered something close to the antichrist not long ago but has, in retrospect, been much missed. Black's "crime" in the eyes of the PBS totebag set (oh calm down, my mother has one too) was that he wrote potently commercial, unappologetically male-slanted genre scripts ("Lethal Weapon" and "The Last Boy Scout" among them) and was paid handsomely for them. At the time, he was grouped frequently with Joe Esterhaz ("Basic Instinct" and "Showgirls",) who's work now seems as dated as Black's now does clever.

According to Black, this negativity was enough to drive him into self-imposed exile. But now he's back, making a strong directing debut using what is probably his strongest script to date. Yes, we've all begun to have our fill of cynical, self-aware crime comedies set in the movie business, but rarely are they ever this genuinely clever and flat-out hillarious. Based loosely on a Brett Halliday novel, the film is set up as part-parody, part-celebration of cheesy detective paperbacks, the movies based on them and the macho-bonding buddy films Black set the standard for.

Harry Lockhart (Robert Downey Jr.) is our lead and narrator, a petty thief from New York who darted into a movie audition to escape cops, got discovered and now finds himself in Hollywood being groomed by a pair of producers (Larry Miller and Corbin Bersen) for a private-eye role. Ordered to study-up on P.I. work with LA gumshoe/party-fixture Gay Perry (Val Kilmer, and the name is literal,) Harry finds himself rapidly immersed in a very Mike Hammer-ish murder mystery somehow involving himself, Perry, several bodies and a surprise renunion with his childhood crush (an appropriately "classy dame"-looking Michelle Monaghan) now a professional-partygoer.

The plot and mystery are suitably twisty, but the real meat of the film is in supplying this "hard boiled" plot through the less-than-dramatic narration of Lockhart. Not only does he often have to "rewind" his thoughts upon realizing he neglected some crucial information earlier, his mind goes off on tangents and he even pauses to offer stage direction to the actors (and extras) or to critique the movie-ness of his situation: "gee, wonder if that will come back up later?," he chides as an obviously expository scene concludes. At one point, when the bad guys have gained the upper hand in an inconveniently un-movie-like way, all he can think to say is "no fair."

Kilmer steals most of his scenes as Gay Perry, who at first seems to be a one-note joke (super-macho P.I. is gay) but turns out to be a sharply-written character of interesting depth. Black excells at investing tough-guy characters with unique forms of self-confident cool, and Perry approaches existance with what I would call a "devoted indifference" that makes him subtly different from the hundreds of other super-slick detective heroes of film or otherwise.

The mystery is good. The jokes are funny. The characters are a delight. The script is witty as hell and Black's direction is more than solid. I love this movie.

FINAL RATING: 10/10

REVIEW: Elizabethtown (short)

Finally did get a chance to see this recently. Just about everyone who's written about this, one way or another, has said all I have to say much better than I probably could, so this'll be a brief one:

It's not good. I like Cameron Crowe and all his little recurring tics and hangups, but this just doesn't work. In relating the story of a big-city failure who returns to his quirky small-town family roots for a funeral and is spiritually renewed by said quirkiness and a budding romance with a free-spirited girl, it reads a little too similar to "Garden State," which was substantially superior.

The much-publicized "trimdown" from it's original length supposedly has helped the film in the eyes of those who saw it in it's "long" form, but for me it leaves the film a series of overly short would-be vignettes. Orlando Bloom, at least, proves he has the chops to work outside his so-far exclusive engagement in the realm of period fantasy, but Kirsten Dunst is eventually grating as a kind of full-throttle embodiment of Crowe's idealized female form: A supernaturally-perky blonde Tinkerbell of limitless resources who throws herself joyfully into the job of forcing a hero to find himself and fall in love with her.

A MAJOR flaw, cut down but still held over from the "problem" cut, is that the film contains a kind of instant-sequel to itself framed as a clumsy 4th act: Following the resolution to the main story, Bloom's character sets out on a road trip using a detour-laden map compiled by Dunst's character... complete with narration, instructions on where to eat and who to meet and, naturally, a Cameron Crowe-issue pop soundtrack. It's a cute idea, but it needs a movie of it's own.

Bottom line: Continue to ignore the existance of this one until it hits DVD.

FINAL RATING: 4/10

Wednesday, 26 October 2005

Moralists, Censors and Enemies of Freedom vs. "Doom"

Lost so far in the shuffle of a geekdom relieved that ONE video game inspired film doesn't completely suck, action fans glad for something new to watch and elitist old-guard critics itching to kill the game-to-movie genre in the womb thats surrounded the release of "Doom" is the fact of why this franchise was so infamous in the first place.

Contrary to the hazy memories of many writing about the film, "Doom's" initial fame did NOT come from being the original "first-person shooter" (that was "Wolfenstein 3D," no?) or for being the first ultraviolent game (everything from "Chiller" to "Mortal Kombat" beat it to that punch.) Rather, "Doom's" big infamy came first from being it's generation's designated punching-bag for censors, moralists and other enemies of freedom to assault in the name of restricting content and speech in entertainment.

Normally this kind of labeling by the censor hordes slips away once the public comes to their senses (no rational person can take these people seriously for very long,) but "Doom's" branding stuck around much longer thanks to added pressure from the other side of the anti-freedom movement: The misguided child psychology profession of the 1990s, which took time out of it's busy work turning the next generation of creative thinkers into Ritalin Zombies to manufacture data claiming to "prove" that the game's immersive FPS play setup was responsible for making kids "aggressive." (because when you think dangerous, overstimulating behavior, sitting in front of a keyboard is the first image that jumps to mind.)

Thus, the lable stuck so profoundly that "Doom" was even blamed as having inspired the Columbine massacre despite the fact that it took place almost a decade after the game itself had slipped into memory for most fans. So, then, it was only a matter of time before the pro-censor lobby decided to use the occasion of the movie to drum up their forces once again.

From Dr. Ted Baer over at "Movieguide.org:"
http://www.movieguide.org/index.php?s=reviews&id=6996&PHPSESSID=ae017f3919abe231959b9aea1ee8c35e

"Obsession with such murderous imagery is the kind of thing that helped instigate some of the school murders a few years ago."

What I like about the above quote is that Baer, who often gives low marks to films dealing with the supernatural because of "unholy" scenes of communication with the dead, here essentially is claiming to be able to know the thoughts of the DEAD Columbine killers. Mr. Baer, a legion of professionals and law enforcement personel, the dumbest of them more intellectually honest than most of the reviews on your site, went over this case for years and are STILL unsure as to what actually "instigated" Harris and Klebold. If you're going to place the blame on ANYTHING you'd better have proof... and we both know you do not.

Then there's the Childcare Action Project, (capalert.com,) which can be consistently counted on to out-crazy even the craziest of the pro-censor armies:
http://www.capalert.com/now_playing.htm (select "Doom" from the list)

"If this film is a true representation of the video game, it is no wonder why so many have such low value for life and contempt for noble behavior and wholesome language"

"Maybe video games are even more corruptive than films or music. Music just lets you hear about killing. Films let you hear and see killing. Video games let you hear the killing, see the killing and DO the killing though it be fantasy. A bad influence does not have to be real to influence badly. God knew what He was talking about when He old us about bad influences."

"God knew what He was talking about..." Read that part again. Here's my question for you readers: Who's super-power is more impressive? Movieguide's ability to speak to the dead, or CAP having direct communicating with God?

Yes, once again "Doom" is newsworthy and, once again, people are lining up to blame it for whatever their pet cause to be against is. All of them hoping against hope that YOU won't notice that they have an agenda beyond "looking out for the kids," and certainly that you'll never realize that that agenda is not only pro-censorship... but also anti-democracy, anti-American and, yes, anti-FREEDOM.

The battle continues.

Monday, 24 October 2005

REVIEW: North Country

I want you to go get a stopwatch. Or look at your regular watch. Or the clock on your toolbar. I want you to begin timing yourself as you read the following paragraph in boldface.

Begin timing... now. Sexual harrasment is a BAD thing. Submissive gender-roles set for women in prior generations were restrictive, hypocritical and harmful. Modern sexual harassment policies are a GOOD thing that helped working women greatly, even if it may sometimes be misused or overapplied today. End timing.

My time: 13 seconds. What's your's?

Now, consider the following: Whatever time you got is how long it took you to recieve and absorb every bit of meaning, message, moral, weight, worldview and overall worth as a film that "North Country" has to offer in 2 hours and 6 minutes.

The first question that needs to be answered about any piece of "issue" filmmaking is, put succintly: What is the purpose of this film? What does it set out to accomplish, in other words, in terms of "tackling" it's issue? In regards to "North Country," this must be asked especially sternly, as it seeks our attention for dramatizing a struggle that anyone who has held any kind of job anywhere in the last decade can tell you has been won rather decisively. Why, when all is said and done, do we need to be told this story now, in an age where the only group that has any regular fear of sexual harassment are men walking about the office on eggshells hoping to never be accused of it?

I'm aware, of course, that my question probably answers itself: That the filmmakers are aware that sexual harassment has gone from being a major issue to a punchline ("innocent guy accused of harassment via misunderstanding with workplace PC-police" is a common sitcom storyline these days) and "North Country" is meant to remind us that those endless forms we're all required to read and fill out at work are, overall, a good thing that righted a longstanding wrong for working women.

The proper way to do this, in my view, would be to tell a story concentrating on characters and relationships and trust the audience to know that making lewd attacks on female coworkers, smearing vulgarities on walls in feces and sexual assaulting a whistleblowing woman are wrong on their own. I'd add that, at all costs, it would be wise to play to the basic rights and wrongs of such issues, rather than alienating a chunk of the audience by seeming to view the central conflict as a clash of political good guys and bad guys.

So guess what they don't do?

I'll concede that the film is trying it's hardest to be more than it is, especially in the area of casting. Charlize Theron is once more called upon to immolate her near-supernatural beauty on the altar of working class grit as Josey Aimes, (the film is only loosely based on a real life case,) mother two out-of-wedlock moppets who flees an abusive husband for the home of her parents (Sissy Spacek and Richard Jenkins) and a job in the (begrudgingly) newly-integrated mines.

The men don't like the presence of the women workers and let them know through violent, vulgar and cruel campaigns of bullying. Most of the women have learned to "live with it," even the otherwise hard-nosed union rep Glory (Frances McDormand,) but Josey has put up with too much abuse to take any more. She complains, is accused of troublemaking, is eventually fired and then brings a historic class-action suit against the company. Cue scenes of anguished shouting, eeeeevil businessmen wring their eeeevil hands about how this "could change everything!!!!" and, yes, big Oscar Clip courtroom scenes with no semblance whatsoever to an actual legal proceeding. Be sure to leave room for a Shocking Twist that most of us will see coming waaaaay to early for it to matter.

I'll give it an A for effort, at least. Niki Caro's direction is fine, though the chosen cinematography is just a bit TOO reminiscient of every other post-"Fargo" invocation of northwestern sprawl. And the cast works it's ass off to be earnest and truthful, often to varying degrees of success. Theron, for example, nails a flawless Minnesottan accent and a believable working-girl poise, but her efforts are undercut by a puzzling decision to have her looking distinctly more "made-up" than anyone else in the cast. It's as though the film is hedging it's bets that the pairing of Theron's natural porceline-pixie glow with the violence visited on her is necessary to further sell the audience, which if true is another example of heavy-handedness.

And heavy-handedness is the film's biggest flaw. It just won't trust us to already know that this is all wrong, it has to stack the deck. Josey isn't JUST a victim of workplace harassment, she's ALSO a battered wife AND her own father treats her with callous disregard, having essentially disowned her for getting pregnant in High School... AND theres a too-easy-to-guess Dark Secret about THAT which doesn't exactly reflect well on the male of species either. Thusly, before we even GET to the sexual harrassment storyline the film is already putting poor Josey through the Jim Caveziel gauntlet and beating the "men are pigs" drum. It's too much too soon, and the film suffers.

A more disasterous flaw is it's laughably blunt political posturing outside of it's own story, as the film actually features a reccurring theme of Josey watching the Anita Hill testimony on TV and drawing some sort of strength from it. Movie... seriously... are you kidding me??

Despite being done no favors by the script, the film's most real-feeling performance (I'm talking Best Supporting Actor calibre here) is by Jenkins as Josey's father Hank. We can see Hank's arc coming for miles; he must be bitter and cold for two acts only to see the light, abandon his puritanical hangups about Josey's prior indescretion and rise to her defense for the third. But Jenkins is a seasoned character professional, and he turns in a subtle, understated and 100% real-feeling turnaround that feels organic and human in a way that puts the rest of the film's "GIVE ME AN OSCAR!!!!!!!!!!!" hysterics to shame. The gradual succession of scenes visualizing Hank's change in perspective, especially when they eventually place him onscreen with Josey, are the best stuff in the film, and was this relationship the central focus we'd be looking at a major awards contender here.

I don't like having to give this film a negative review. It's earnest, and it very much wants to be important and well-liked. And I'm DEFINATELY not looking to shoot down the cause it's in support of... far from it. But the fact is, one of the reasons WHY sexual harassment has become such a punchline of an issue these last few years is that it's so often defended only by heavy-handed Lifetime-esque pieces like this. These issues deserved a better movie back when they were fresh and more relevant, and these actors and filmmakers deserve a better movie now.

FINAL RATING: 5/10

REVIEW: Good Night And Good Luck

THIS is how you do one of these.

The story of Edward R. Murrow's confrontation with Senator Joseph McCarthy at the height of the HUAC hearings is, whatever your opinion of the events or your personal politics overall, unquestionably the central Creation Story of the modern media. Being as it is a story which, when told as it generally has been this past half-century, is overall damaging to "conservative" politicians and empowering to "liberal" journalists; one can be forgiven for expecting politically-outspoken actor/director George Clooney to deliver a hagiographical bit of mythmaking in crafting a film about it. All he would need to do is follow the standard, simplified version of the events as they are often recounted: That Murrow and his news team were benighted, wholly-unbiased "simple newsmen" who were merely "doing they're job" when they set in motion the events that would bring down McCarthy. And he may even have made a decent film in doing so.

But instead, Clooney has chosen to go a more honest, less self-flattering and MUCH less "useful" (in the political-propaganda sense) route; and in doing so he has not made a decent film... he's made a great one.

A small, enclosed film, "Good Night and Good Luck" exists as a series of brilliant choices. David Strathairn is a note-perfect Murrow, and Clooney makes a fine foil as his producer/ally Fred Friendly. Ray Winstone, Frank Langella and others shine in supporting roles. The choice to shoot in black and white is a winner as well, so too the (aparent) decision to stage the story in the manner of a television production of the era. And then there's the masterstroke of essentially having McCarthy play himself, by limiting the "villain's" role to archival footage.

But the real note of greatness here is in what the film chooses NOT to do, namely to use the "mythic" version of the tale as a way to answer the current accusations of "liberal media bias." In fact, it rather brazenly takes the position that Murrow and his crew WERE "biased" against McCarthy, or at least his tactics, and that they DID conspire to damage the Senator and his mission. The film does, naturally, approach this truism as also be an entirely heroic act in it's own right.

This SHOULD play as more incendiary ("damn right they were biased, and good for them!") but somehow it doesn't. This is largely thanks to Strathairn's measured but commanding performance, which helps us understand the kind of trust that Murrow was able to inspire in his viewers, and also to a crackerjack screenplay which eventually leaves the questions of politics on the back-burner in favor of another purpose entirely: To hold up Murrow vs. McCarthy as an example of the power of journalism to accomplish great good or, at least, great importance; and to use this as a message from the past about the sorry state of news reporting today.

Let me be blunt about this: In my current opinion, this may well be the best film of the year. It's honest where it could've been preachy, cutting where it could've been congratulatory. It's a political film that manages not to politicize it's audience, and it deserves your attention (along with a round of Oscars come that time.)

FINAL RATING: 10/10

Saturday, 22 October 2005

REVIEW: Doom

While video game devotees, myself included, continue to wait around for a legitimately great film to be made out of a video game, for now at least we have "Doom." While it's nowhere in the realm of great, it is at least decent, and leagues better than "Mortal Kombat," "Resident Evil," and the rest. Baby steps, folks.

The main reason why we've yet to see the great video game movie is that, for the most part, film producers have been picking the wrong games to adapt. "Resident Evil," "House of The Dead," etc., were already in themselves cheap knockoffs of various movies made interesting by their interactivity, so as film adaptations they were predestined to knockoff-hood. Such is the case with "Doom," which was already borrowing heavily from "Aliens" as a game and now borrows even MORE heavily as a movie. But, then, everything has ripped off "Aliens" by now.

The film takes place at a research facility on Mars, where the discovery of an alien "24th Chromosome" has unleashed a swarm of big, burly monsters. Chromosome 24, we're eventually told, differs in it's effects depending on one's status of the yet-unmapped 10% of the human genome which "some believe is the genetic code for the soul." Long story short: It turns bad people into monsters and good people into superheroes. God, how I love movie-science.

Anyway, a team of "Aliens"-issue Marines (handles: Duke, Destroyer, The Kid, Goat, Portman, Mack and Johnathan "Reaper" Grimm) under the command of The Rock as "Sarge" is sent to the station to contain the situation, only to find that hell has already broken loose. For about 45 minutes, the film meanders and loses it's way, getting bogged down in too much nobody-gives-a-damn business attempting to "characterize" the cannon-fodder and not enough time establishing any sense of geography to the facility tunnels where most of the action takes place.

Then, around the halfway mark, "Doom" finds it's sense of self and really starts to cook. The action scenes get better, the tone turns darker and there's a surprising and genuinely grisly revelation involving the true moral (or amoral) nature of a character who many will be expecting to be the hero of the piece. It doesn't morph into high art, but it's a marked improvement over a somewhat clunky first half.

Much discussed will be the "first person" sequence, a lengthy action setpiece toward the end that essentially replicates in live action the barrel's-eye-view run-and-gun style of the original game. For the record: It's excessively cool looking and well executed, but it goes on for a touch too long all at once. (Though the surreal lengths it goes to to recreate a particular aspect of video game existence I found admirably daffy.)

Here's the important stuff: It's better than average. The gore is copious, if obviously trimmed to avoid the NC-17 in places (bring on the Unrated DVD!) The monsters are pretty cool-looking. There's a standout not-like-anything-you've-seen-lately sequence. The action is fun. There's a good character twist in there and a solidly kick-ass final fight scene. It ain't "Aliens," but it's working it's butt off anyway.

So, here it is. A mostly solid action movie based on a video game. Well done, fellas. Now, can someone please get their ass moving on a "Zelda" adaptation so this doesn't have to stay the best game movie ever for too long?

FINAL RATING: 6/10

REVIEW: Dreamer

"Inspired by a true story" and filtered through a formula thats as old as family films themselves, "Dreamer" fulfills what one can extrapolate were the ultimate goals of it's creation: It's innocuous, inoffensive and establishes a nice, understated and genuine-feeling father/daughter connection between the lead characters of a skilled but embittered horse trainer (Kurt Russell) and his young daughter (Dakota Fanning.) It's not especially grand and certainly could stand to play it less "safe," but there's nothing "wrong" with it and it's eventually pretty difficult to dislike.

Russell's character is a horseman who, according to his codgerly father (Kris Kristofferson,) is "the best," but he's down on his luck. Some bitter falling out between he and said father has led to barns empty of horses and a farm being sold off bit by bit, while he toils under a heartless creep (David Morse) as the head trainer for racehorses owned by a wealthy Arab prince.

Daughter Cale, who wants to be just like dad... or, rather, she wants to be just like the man she's certain dad could be if he just start training his own horses again... tags along with him to a race, where a filly named Sonador breaks it's leg. It should be put down, but Cale's presence makes doing so impossible for dad. Fired for insurrection, he leaves and takes the "broken" horse with him, betting that her pedigree will make her at least valuable for breeding. Cale is, of course, instantly smitten with Sonador, and begins to think she may have more race left in her...

Yeah. It's one of these. It goes without saying, for adults, that the way this plays out is pure formula. Yes, the horse gets better. Yes, the process of caring for a wounded animal brings the strained family back together. And yes, the psychologically troubled spanish jockey who pitches in will probably get his moxie back in time for the Big Race. The audience that "Dreamer" is aiming for, though, is likely not to have seen this play out so many times before, so they'll be more forgiving of such.

It's nowhere near perfect. The horse itself doesn't end up carrying the kind of character weight that "Seabiscuit" did, at least in relation to the rest of the players. And while it's understandable that the filmmakers are tilting the focus in favor of the young, certain bits of the grownup storyline could stand to be clearer (the full reason for the bitterness between Russell and Kristofferson, for example.) But, as I said, it's eventually hard to dislike or even find much fault with something that's trying so earnestly.

FINAL RATING: 7/10

Sunday, 16 October 2005

REVIEW: Domino

Note: Contains spoilers.

In last year's "Man on Fire," Tony Scott annoyed the ever-living hell out of me with the use of an insanely-disjointed visual style. Here, in "Domino," he not only uses the same style but actually makes it more insanely-disjointed... but somehow, this time, it works. Maybe it's because "Man on Fire's" simple redemption/revenge narrative was so basic and straightforward that the visual trickery came off looking forced an innapropriate. "Domino," on the other hand, is many things but basic and straightforward it ain't.

This much is known (as far as the film is concerned, anyway) about the recently-deceased (drug overdose) Domino Harvey: She was actor Lawrence Harvey's daughter, she gave up a modeling career for life as a bounty hunter, and apparently she excelled at it. After establishing all that within the first ten minutes or so, the film is finished with the "true story" part of it's opening title crawl and gets down to the "...sort of" for the remainder; and settles into the groove of a ridiculously complicated robbery/action flick with Domino (Keira Knightley) in the Van Damme role.

I'm fairly certain it's set up like this: Domino and her teammates Ed and Choco (Mickey Rourke and Edgar Ramirez) are sent by their employer Claremont (Delroy Lindo) to hunt down a gang of theives who've stolen money from a mobster and a casino boss (Dabney Coleman.) Except that the theives are also working for Claremont as part of a larger scheme... Except they go after the wrong guys, owing to a switcheroo forced by the FBI upon Claremont's lady-friend Lateesha (Mo'nique) who's grandchild is dying from a rare (and expensively curable) blood disease.

All of this occurs while a TV producer (Christopher Walken) and a pair of celebrity "hosts" (Brian Austin Green and Ian Zeiring as themselves) are following the hunters around as part of a reality show. In addition, we're to understand that some, most or all of this may be being misremembered or outright invented by Domino herself, as the story is framed via her testimony to an FBI interrogator (Lucy Lui.)

This unfolds out-of-sync, following Domino's scattered memory and often veers off into comic tangents, (like a scene where Lateesha appears on Jerry Springer to preach her invented theories of new racial subcategories,) and every scene occurs in the jittery, ultra-kinetic manner which Scott has fallen so in love with. Visually, it's pure overkill, but this film is ABOUT overkill. Everything is exaggerated, swollen up to an obscene proportion and presented as un-flatteringly as possible: Keira's Domino is ridiculously strong and imposing for such a nimble frame. Lateesha and her sisters, Lashindra and Lashandra, are ridiculously caricatured "sassy black chicks." The action scenes are ridiculously violent and epic... even Rourke and Walken are playing it further over the top than usual, which is really saying something. And don't even get me started on the fact that Domino's flashbacks come with both spoken and text narration.

And still Scott and writer Richard Kelly aim to push it further: The third act jumps the rails entirely after (spoiler alert) Domino and company survive a massive car crash and are saved in the desert by some sort of wandering prophet (Tom Waits) who charges them with a holy crusade involving the destiny of Lateesha's grandkid. Really. From that point on, it's anyone's guess as to what's actually going on, and even Domino refuses to tell us what was really true or what any of it meant.

We're in crazy-for-crazy's-sake chicks-with-guns-exploitation-flick territory here, and I for one dig it. Some may not, given that it's so odd and eventually doesn't make much sense. But this sort of thing is right up my alley, it's-own-sense-of-logic and all. I say go see it.

FINAL RATING: 8/10

REVIEW: The Fog (2005)

"The Fog" is a remake of John Carpenter's early-80s horror film of the same name, and seems to contain just about every problem commonly associated with remakes of classic horror films. It adhere's so close to the remake "don't"-list that it would work as parody... if it weren't serious.

Like the original, the story is set in Antonio Bay (an island this time around) and involves various characters fleeing a massive, self-aware fog bank containing a crew of angry colonial-era ghosts seeking vengeance for the sins of the town founders. This was not, to be fair, the most original premise the first time around; but Carpenter infused his film with real menace and dread, utilizing mood and suspense (and an almost-entirely unseen) enemy to full effect.

Here, infamously-average genre filmmaker Rupert Wainright can't wait to get his special FX ghosts onscreen, which is a horrible mistake considering how lousy the effects actually look (a note to directors: see-through ghosts look ridiculous in full-bore horror films.) The titular meteorological menace looks decent enough, when "played" in brief scenes by fans and a smoke-machine, but elsewhere we get CGI-animated fog that chases the heroes through hallways and would look barely servicable in an X-Box game.

Also on hand from the "crappy modern horror movie" bad-idea toybox are: Cheezy moralism, 'scary' sequences shown from the perspective of a camcorder (curse you, "Blair Witch Project,") T&A teases and, yes, a Comic Relief Black-Guy who punctuates expository scenes with unfunny one-liners.

Instantly among the worst horror films of the year, devoid of sense, suspense or even a single interest sequence or noteworthy shot, I don't reccomend getting anywhere near this empty, useless excuse for a movie.

FINAL RATING: 1/10

Monday, 10 October 2005

REVIEW: In Her Shoes

You might not be aware of this, but... Many otherwise "normal" women have a massive fetish for footwear. Also: Ice cream is delicious but makes you fat. Elderly people are inherently poignant funny, especially elderly Jewish people.

You may also be shocked to learn that men are just impossible to deal with, that "dorky" people you overlook in your dating life often turn out to be ideal mates, that offbeat "menial" jobs can be more fulfilling/life-affirming than prestigious/high-paying ones, that self-respect is important, that it's vital to heal old family wounds in order to move on and that sisters need to stick together.

If any of the above concepts comes as a revelation to you, chances are you have had the astonishing luck of having missed every single so-called "chick flick" to have emerged since the early 1980s. If this is the case, it is likely that a great deal of the material presented in "In Her Shoes" will be new and fresh to you. If this is not the case, then you might as well prepare for the innevitability that the best-case scenario in regards to your reaction to this film may be to find it a good but not-quite-good-enough retread of some extremely tired terrain.

The director is Curtis Hanson, late of "L.A. Confidential," who seems to like a challenge. Previously, he put his good name on the line with "8 Mile," a feature-length infomercial for the background-mythology of Eminem's rap persona, and wound up making as good a film as probably could be made from such weak, suspect material. Now he turns his eye on similarly beneath-his-stature material, namely a by-the-numbers rom-com dramedy based on the book from chick-lit staple Jennifer Weiner. Someone needs to tell Mr. Hanson that just because making a not-terrible film from certain material might be possible doesn't mean it's actually worth doing.

Here's the gist of the plot: Slutty, immature Maggie May (Cameron Diaz) gets summarily booted from her gig freeloading with her sister Rose (which she deserves) and with her father (which she doesn't.) Discovering that her presumed-dead maternal granny (Shirley MaClaine) is actually alive in a Miami retirement home, Maggie goes looking for her. Meanwhile, the issues which led her to spurn Maggie have thrown career-minded, plain-jane Rose (Toni Collete) into a life-crisis but also seems to be opening new and interesting employment and romance opportunities for her...

In short order, Maggie finds herself "adopted" by grandma and her elderly pals, who take it upon themselves to impart their life's wisdom and help her mature into some semblance of self-reliance (a blind, retired professor sets about curing her near-illiteracy, as well.) Rose finds herself dating a coworker she'd previously dismissed but who turns out to be The Greatest Man In The Known Universe, not only sensitive and a dining expert but capable of enjoying reading aloud from romance novels for her amusement. There's a few more paralell plots and subplots as well, all necessary in order to mark time until the Big Scene where the sisters and grandma reunite, reconnect and share the full truth of the Big Unspoken involving their deceased, mentally-troubled mother.

The producers don't want you to call this a "chick flick," which should tell you three things: 1.) That it is a chick-flick, that they know most chick-flicks suck and that they know many will make the connection and avoid the film. The fact is, it's a good example of this blighted genre but not QUITE good enough to stand above it. It is "just another chick-flick," and it never rises above the genre in the way that, say, "King Kong" and "Bride of Frankenstein" were "more than just monster movies" or "2001" was "more than just another space movie" or "Lord of The Rings" was "more than just a fantasy movie."

Yet... "not good enough" isn't the same as "bad," and there's actually a lot to like here once you get past the fact that it is content to adhere to the staples of the forumla with devotion rivaling that of a Palestinian bus-bomber. For all of it's mandatory gynocentricity, it's male characters are treated with uncommon depth, and it takes the steps necessary for us to understand that Maggie and Rose are equally screwed-up in their own ways. What would at first seem to be the biggest cliche', the Greek Chorus of elderly Jewish retirees, actually leads to some of the funnier and more touching bits on display.

And a key scene (probably THE key scene) near the end wherein Maggie begins, for the first time, to form an objective and adult view of her mother features probably the best acting of Diaz's career. (It can't quite fix the nagging problem that Cameron Diaz looks about as convincingly Jewish as Jet Li, though.)

So it IS, with appologies to the earnest producers, just another chick flick. But among it's kind it's a good example, and taken all together I'm reccomending it.

FINAL RATING: 7/10

Saturday, 8 October 2005

REVIEW: Two For the Money

"Two For the Money" is a film about sports gambling, focused not on the gamblers or athletes or even the sports but on quasi-legal "tipsters" who do brisk business offering betting picks to gamblers for a nominal fee (and a cut of the winnings, of course.) On the plus side, this is a new and original vantage point from which to approach the worn gambling genre. On the minus side, it's a new and original vantage point that largely involves watching people watching TV. One of the people we watch watch TV is Al Pacino, which is helpful but doesn't solve the problem. Even Pacino can only distract us from the fact that a movie isn't interesting for so long.

Pacino's Walter Abrams, a recovered gambling addict who runs a powerful tipster firm, is technically the antagonist of the film, opposite Matthew McConaughey as Brandon Lang, an injury-sidelined quarterback with a talent for picking winners. Abrams hires Lang for this talent, with a larger plan to turn him into a mythic super-tipster under the alter-ego of "John Anthony: The Million Dollar Man." Suddenly, Lang is rich and powerful, but Abrams is controlling and manipulative. Has he been completely honest? Will small-town Brandon be seduced by the questionable morals of the big city? Could it BE any more predictable where this is headed?

It's not just that the film is much too similar to Pacino's previous "sinister mentor" turn in "The Devil's Advocate," (itself largely a dark inversion of his "Scent of A Woman" bit,) it's that it's awash in the cliches of the entire "seduced by power and money" genre. This goes all the way back to Faust, and we've just been through it all too many damn times. Brandon's new set of clothes, the fancy car, the "my mother says I sound different," bit. The sudden "hey, waitamininit..." 2nd act mood switch from Walter. The mind-games. The easily-dismissed red herring baddie (Armand Assante.) Rene Russo as Walter's straight-arrow wife.

It's not that it's not well acted, it is. And the direction is competent and well-staged and all of that. And yes, Pacino has a standout scene involving a gambling addiction support group. But it's all just covering too much well-worn ground. Too many scenes we've seen before in better movies, and the film adds next to nothing to the mix that might've made it fresh or interesting. By the time the film gets to it's central axis, that Walter is willingly serving as a perfectly-imperfect stand-in for Brandon's deadbeat dad (who, of course, was the catalyst for Brandon's sports fixation) not only do most of us already "get it" but also where it's going.

Here's a quick self-test to determine just HOW used-up the film actually feels: Early on, there's a dinner scene where Walter challenges Brandon to pick up a random blonde in order to prove to them both his abilities as a pitchman. Now, guess whether or not he wins AND guess what is later revealed about this occurance. I was right, and I'll bet you are too. Yawn.

FINAL RATING: 4/10

Thursday, 6 October 2005

REVIEW: Wallace & Gromit: The Curse of the Were-Rabbit

I love Wallace & Gromit.

I think I should say that up front, for the benefit of those who are aware that this film is playing but are not aware that the titular characters are part of a pre-established franchise. Much like "Serenity," this film arrives as a long-awaited feature version of a cult phenomenon, but unlike the aforementioned Joss Whedon scifi flick this fact has NOT been a big part of it's promotion. Thus, I can imagine that many folks who end up seeing and enjoying it may be a bit perplexed as to why so many reviewers seem so deeply attached to the stars of such a lighthearted, slapsticky endeavor.

So yes, for the record: Wallace and Gromit originated in a trilogy of claymation short films by Brit animator Nick Park, and I'm a fan. There's actually quite a few of us, including an apparently massive cross-section of film critics. This is NOT to suggest at all that ANYONE needs any kind of "beginner's class" to enjoy the film: The original shorts, like the new film, are broad (if uniquely British) comedies of visual slapstick; and everything you might need to know about the characters is to be gleaned immediately from the stand-alone film: Wallace is a chipper, if incredibly dense, absent-minded inventor, and Gromit is his infinitely more intelligent, competent (but voiceless) dog.

As the film opens, the pair are currently operating Anti-Pesto, a security/extermination service dedicated to the humane pest-control of the rabbit population that threatens the local Giant Vegetable competition. The chief patron of the event, Lady Tottington (Helena Bonham Carter) is an animal lover and thrilled with their tender treatment of the bunnies; but her evil suitor Quartermain (Ralph Feinnes) is an old-school Great White Hunter who resents the Anti-Pesto crew robbing him of would-be floppy-earned targets.

Ever the inventor, (and hoping to win Tottington's favor,) Wallace concocts a lunar-powered device to let him "brainwash" the rabbits out of their vegetable obsession. Something goes terribly wrong (as is usually the case with Wallace's inventions) and soon the whole countryside is buzzing with rumors of a monster-sized rabbit terrorizing the vegetable population. This development leaves Quartermain salivating for a hunt and Wallace pressed into service to deal with the problem "humanely," and any fan of the series can tell you that when Wallace is the better of your choices for a hero you're in pretty precarious shape. Gromit, as usual, emotes subtly to himself (using only his brow and eyes) no doubt grumbling about innevitably having to sort the mess out in the end. And just who IS the Were-Rabbit, anyway...?

This is a hysterically funny, infectiously happy little film. Everything, from the people to the buildings to the vegetables are just so wonderfully pleasant looking I can't imagine anyone not at least smiling throughout the proceedings. Park and his Aardman Animation crew are masters of subtle background jokes and slap-happy physical gags. They draw astounding amounts of hilarity from such odd sources as garden gnomes and the simple "funny-looking-ness" of rabbits. They imbue their characters with an eerie degree of subtle humanity: Few other studios could make the simple act of Gromit leaning over to lock a car door into one a film's biggest laughs.

Speaking strictly as a fan for a moment... I don't believe, overall, that this outing is quite as perfect as the series high point in "The Wrong Trousers", but it's a very thin line. Let it be said, at the very least, that it's a worthy entry in the W&G mythology and is, like it's fellows therein, among the funniest pieces of modern animation since the passing of the original Looney Toons.

Some fans, also, may be a bit surprised at an added element of slightly more "ribald" background gags (riffs on the dual meaning of "moon," and the Cockney pronounciation of the word "horse," etc.) Nothing, I repeat, NOTHING that would make it unsuitable for young viewers, but it is definately a new ingredient to the stew. And, yes, these jokes like the others are excruciatingly funny. (Though I'm sure SOMEONE will eventually take issue with the Priest who prays for the health of his vegetables and sprinkles them with holy water.)

There's not much left to say after that. The film is what it is, and what it is is a delight. A total, complete and absolute marvel of a family movie outing that will reward all ages and certainly require repeat viewings. See immediately.

FINAL RATING: 9/10

Tuesday, 4 October 2005

REVIEW: A History of Violence

Warning: Spoilers herein, see the movie first, etc.

In my schoolboy days I was once told a parable the intended meaning behind which eludes me to this day. The story was about a king who is informed that a marvelous beast called The Elephant had been seen in his kingdom, leading him to dispatch his three chief advisors who were all wise but also all blind to find The Elephant and report back on exactly what it was. Coming upon The Elephant, one advisor inspected the creature's nose, the second it's legs, the third it's side. Upon recieving the report, the king is dismayed when the first advisor insists that The Elephant is a tremendous serpent... but the second contradicts him by claiming it is a group of living tree stumps while the third is quite sure that it is a giant wall that breathes.

Yes, it's an odd one. But I think the moral is that we're supposed to see things for ourselves rather than rely on advisors who may not know of what they speak. Me, I'm stuck on how fascinatingly dense the advisor characters are: each one so instantly confident of their own interpretations that they don't bother to inspect any farther up, down or across The Elephant. Which brings me to the critical press and a good swath of it's reaction to David Cronenberg's "A History of Violence."

Apparently, at some point in between the announcement that David Cronenberg would direct this (loose) adaptation of the graphic novel a little over a year ago and it's actual premiere this past weekend, something like half the world's film critics arrived at the conclusion that this was going to be a Message Movie. A Message Movie About The Evils Of The American Gun Culture, specifically. The math seems to work like this: Cronenberg is an important filmmaker. Important filmmakers make important films. Important films, lately, translates to Message Movies. Message Movies about guns, lately, are against them. Therefore, the film MUST BE an important message movie against gun violence.

The math is wrong.

Whether or not "A History of Violence" has been concocted to carry a message remains unsaid to my knowledge, but no message-mongering has wound up onscreen in any significant way. Yes, it's certainly possible for those wishing to do so to see certain aspects of the film as validation of their own belief that there is no "good" violence. But it's equally possible to see it as a more morally-gray twist on the "Death Wish" ethos, while many more will simply see it as a heartland-vs.-gangland reworking of the "outlaw-turned-homestead-defendin'-family-man" Western tradition. In other words, what you take out of the film will depend on what you bring in. Though naturally I'd reccomend you inspect the whole Elephant before you decide it's a serpent.

Our story: Tom Stall (Viggo Mortensen) is living La Vida Capra in a Rockwellian midwest hamlet with his beautiful wife (Maria Bello,) two great kids and fulfilling job as owner/operator of the local diner. One night, a pair of psychotic murderers on a killing spree make a pit stop in his diner and begin assaulting the patrons... and Tom stops them. Stops them dead. With the proficiency of the Clerics from "Equilibrium."

The media hails him as an American Hero, but Tom just wants to get back to routine... and then disfigured philadelphia gangster Fogarty (Ed Harris) turns up in town with a story to tell: He thinks Tom Stall looks a lot like Joey Cusack, a mob-connected killing machine who's been missing for... about as long as anyone has known Tom Stall.

So there it is: The small town husband and father celebrated for his crimestopping skills may only possess such skills because he's really a professional killer for the mob. It's easy to see how simple it would be for the film to turn into a polemic about the American romanticism of gunplay at this point, setting up pro-NRA "nuts" and "conservative" news types to celebrate Tom and have their positions "put to lie" by Fogarty's revelations.

The message would be loud, blunt and unmistakable: Gunplay and the cowboy-mystique are bad, violence only begets more violence, and "heroes" who use violence are just as bad as those they fight. It'd be an easy path to take, and might even make a decent movie.

But "A History of Violence" never goes that route. It moves directly from Tom's sudden act of heroism to Fogarty's dark insinuations and then tips it's true hat: It's a character piece. The film may spark a political discussion, and such may have occured to the filmmakers or actors, but it's never the focal point of the film. It's chief interest, to the exclusion of nearly all else, is in placing these characters in a morally-unsure, perception-altering place and then observing how they react.

Even the initial obvious question, "is he or is he NOT actually Joey Cusack?," becomes of secondary importance to the larger issue: What do these questions and their answers (whatever they may be) do to his family, his friends, his town and his relationships with all of them? To this end, Cronenberg is merciless: There's dark places for character exploration of this nature to go, and he goes there.

Which also applies to the titular violence. Though not as extreme as much of his prior work, (the film departs significantly from the more Gran Guignol apsects of the novel, particularly in the third act,) the director's eye for fetishistic bloodletting finds it's targets where it can. And so too his penchant for frankly-presented sexuality, using a pair of sex scenes between Mortensen and Bello to graphically illustrate the tectonic shift in their relationship.

The actors are, across the board, in fine form. Mortensen, finally getting his due as an actor of note following his starmaking turn in the "Lord of The Rings" cycle, (has any other-major film of recent been so startlingly proficient at turning lesser-known and unknown character actors into name stars?,) proves a master of layered characterization. Ed Harris rediscovers the particular brand of menace that made him such a sought-after commodity for so long. William Hurt turns up playing way against type to great effect. And this is probably the first time I can say I've genuinely liked Maria Bello in a movie.

Running underneath the whole film is an insidiously subtle score from Howard Shore, which glides back and forth between idyllic pastoral comfort music and deep, dark beats which appropriately suggest a sweeping action score peaking out through the pinholes.

This is one for the best of the year list. Don't believe the various hypes about too much/not enough violence, message-mongering or slowness: Get to the theater and see this movie.

FINAL RATING: 10/10

Sunday, 2 October 2005

REVIEW: Into the Blue

This movie has a fantastic ending. I'm serious. Pretty girls wielding machetes, bullets, spear-guns, explosions, mass-murder, surprise-villians, scuba-combat, boat chases and even frenzied shark attacks... it ends up reading like one of Joe Bob Briggs' famous checklists. If a giant squid had turned up, it would've fit right in (and, now that we've confirmed their existance, there's really no excuse left not to have a giant squid in your ocean movie.) Yes, let it be said that the last 10-15 minutes of "Into the Blue" are some of the best lets-just-go-nuts action you can get at the movies right now.

Unfortunately, that last 10-15 minutes are preceeded by nearly an hour and twenty minutes of a really, really bad movie.

Let's face facts about something: Scuba diving is fun to do. It's a challenge, it's the closest thing you can get to visiting another world without actually doing so, and so forth. However, scuba diving is not fun to watch unless those doing so are involved in some kind of struggle or are narrating about the various sea life around them... and even then the results are often iffy. This is one of those movie-laws that professional filmmakers are supposed to know before their making movies at this budget, but for some reason "Into the Blue" elects to be comprised almost entirely of scuba diving. In the same basic area. By the same basic people. Over and over again. To the sound of generic caribbean/techno music.

Generically-attractive Jessica Alba and Paul Walker topline as a cheerfully working-class pair of would-be treasure hunters in the Bahamas, who are shown to be poverty-stricken on an almost Dickensian level but apparently able to afford the very best in weight-training and beauty products. They both have the respective physiques of Grecian marble statues, of course, but also said statues personality and emotive range.

Most of the film concerns long, endless scenes in which the underwater-cinematographer pans around perpetually-bikini'd Alba as she writhes around in the open sea in an apparent attempt to prove that even breasts can get old fast if nothing is going on in the movie. In between this, the "plot" unravels as Walker's ne'er-do-well pal (Scott Caan) and his shallow galpal join Our Heroes on a dive for sunken treasure that ALSO turns up a recently-submerged plane carrying a fortune in coccaine.

Thus arises someone's idea of a profound moral dilema: Will Walker, who's so The Good Guy that we earlier see him reject work with professional divers because he despises their ecological-unfriendliness, listen to his pal and sell the coke to finance the excavation of the legendary treasure-ship he's sure is right nearby? Or will he heed the dire warnings of Alba, evidently the single most moral righteous beach bunny since Gidget, that drugs are bad? And, why yes, a bland not-Scarface drug kingpin and his henchmen are involved, too.

So, to recap: For 90 minutes a pair of bland actors conduct an underwater photo-shoot, then one of the main cast gets munched by a shark and something resembling a decent movie breaks loose. Along the way we learn that greed is bad, that drugs are worse and that money doesn't buy happiness.

There's nothing to see here but Alba's celebrated cleavage, and that you can see by renting "Sin City." And thats a better movie anyway, so skip this.

FINAL RATING: 3/10

Saturday, 1 October 2005

REVIEW: Serenity

Warning: Spoilers, caution, etc.

Can I ask a favor of the rest of the critical community? Please? It's just... guys, you need to get past this. It makes you look silly, it dates your reviews and it serves no purpose. So let's stop it, seriously. Let's stop saying that every single science-fiction and/or fantasy film that comes out and is even remotely good is "the way the 'Star Wars' prequels SHOULD have been done!" The prequel trilogy sucks quite fine all by itself, and it's unfair to these new films to review them more as yardsticks than movies in their own right. Enough is ENOUGH.

Please?

Anyway, if "Serenity" must be related to a previous film, it's CLOSEST relative would probably be "The Adventures of Buckaroo Banzai," which you may or may not remember as also being a comedy-tinged action/scifi romp set somewhere mid-stream in the astoundingly dense continuity of a franchise which the audience was expected to have prepared themselves for by exposure to the plethora of "Buckaroo" comic books, TV shows, etc. existing outside of the film-proper.

The difference is, "Buckaroo Banzai" was kidding. There was no franchise, there never was, and the entire endeavor was a clever, disturbingly-prophetic ribbing of the then-emerging fanboy culture. "Serenity," on the other hand, is very serious. It really is the no-beat-skipped cinematic continuation of a franchise, in this case Joss Whedon's canceled space series "Firefly." Canceled after one season but ressurected by sheer force of fandom via DVD sales, Whedon here continues his story as a feature-length film, expanding on the storyline and (one can only assume) tries not to think too hard, lest he seem less-than-humble, about the history of a certain other canceled space-age TV series that went (boldly) to the movies...

In terms of setting, "Serenity" and it's prior incarnation take place in the same basic realm as most other spacefaring yarns post-Trek: The well-traveled galaxy largely dominated by a powerful Utopian uber-government. The twist comes in Whedon's rendering of the world-spanning Alliance as a facist police-state with Marxist overtones. The heroes, namely the scruffy crew of the titular spaceship (which is shaped like a duck,) are thusly gun-toting libertarian outlaws shooting their way across planets "at the raggedy edge of the universe" which all bear a non-accidental resemblance to the Old West.

To drive the point home, it's stressed that many of the good guys are fomer soldiers from the 'less advanced' losing-side of a recent Civil War. They're known to eachother as "browncoats," (get it?), which is also what hardcore "Firefly" fans tend to call themselves. Oh, there's also some "see!? Cuz it's the future!!" fun had at the notion of breakdowns in gender barries (the Wolverine-esque hardcase is named Jayne) and languages (everyone cusses in Chinese.)

In terms of story, the main plotline involves Serenity's crew discovering that a waifish psychic teenager (Summer Glau) that they've been helping sneak around space was once a reflex-programmed living weapon for their Alliance enemies, who now believe that her psychic-sponge of a brain may be carrying a Terrible Secret and have dispatched a merciless asassin (Chiwetel Ejiofor) to take her out. The mystery is revealed in between western-styled action scenes and visits with various supporting castmembers, while the main crew takes it's time going through the venerable Han Solo Arc of self-preserving-brigand-to-greater-good-superhero in time for the big shootout.

Altogether, all of this is greatly amusing if you're a fan of the genre in general or "Firefly" in particular. Much has been made of the fans' hand-wringing over whether or not those not intimately-familiar with the series will be able to follow the story (or care to try,) but having seen the film I find this to be an overblown concern (and, methinks, a bit of wishful thinking: after all, no "cult hit" franchise has truly arrived until it's been rejected by the "norms.") A few of the more specific references to continuity-past will be lost on the uninitiated, certainly, but for the majority of the film anyone with even a passing familiarity with the "crew-on-a-spaceship" TV genre will be able to follow this just fine. If you feel MUST do something to "prep" before seeing it, just cruise an episode of "Firefly" (or "Star Trek." or "Battlestar Galactica." or "Space: Above & Beyond." or "Babylon 5." or "Andromeda." or "Cowboy Bebop." or... you get the picture) and you'll be good to go.

That's not a knock at the film or the prolific Mr. Whedon, (late of "Buffy," soon-to-be director of "Wonder Woman" and currently in the midst of a great run on the "X-Men" comics,) merely an observation that his herladed originality is here targeted more at reconstructing and subverting familiar archetypes than inventing them outright: A lot of what crops up in "Serenity" we've seen before, from the sword-slinging Terminator-esque baddie to the statuesque African American tough-chick-with-a-gun to the perky-girl grease-monkey ship's mechanic to the aforementioned wispy-waif-with-potentially-scary-super-powers (a hook Whedon is, let's be real here, almost as guilty of overusing as fellow "X-Men" scribe Chris Claremont.) The difference is in the subtle, clever ways in which these old bits are presented.

It's not perfect, at times feeling a bit too much like a high-end TV production than a true feature actioner. The scope which seemed so sprawling in hourlong episodes of "Firefly" often feels a bit constrained by the standards of a big-budget movie. Unfortunately, the screenplay's knack for cleverness of dialogue isn't consistently backed up by cleverness of visual design: The space scenes are a little too much like "Star Wars," the blue-collar interiors a little too much like "Alien," the facist Alliance a little too reminiscent of "Starship Troopers." It's not a deal-breaker or that serious a problem, but it's a problem all the same.

Still, I'm reccomending it. It's fun, and fans and non-fans should get a decent kick out of it. As newer action movies go you can do a lot worse (you could go see "Flightplan", for example.)

FINAL RATING: 8/10