Friday, 5 September 2014

8th Queer Lion Award Winner

Yesterday the jury for the 2014 Queer Lion Award bestows the award for Best Film with Homosexual Issues and Queer Culture to Les nuits d'été, directed by Mario Fanfani, presented at the 11th edition of Venice Days.

Jury Statement
The pursuit of one's own identity is always a revolutionary act! It is so for the main character, when donning women's clothing while maintaining his bourgeois beliefs; it is so for his wife, through her emancipation and pacifistic ideals; and it is so for all the other characters, each of them in their own personal way, in a queer movie that manages to mix tradition and transgression in a very elegant manner.

The award will be presented at the awards ceremony of the 11th edition of Venice Days.

---8/19/14---

The eighth edition of Queer Lion, the collateral award of 71. Venice International Film Festival dedicated to movies "with homosexual themes or queer interest", has this year the patronage of the Presidency of the Cabinet – Department for Equal Opportunities, Ministry of Cultural Heritage and Activities, Veneto Region, Province of Venice, Venice Municipality and the National Union of Italian Film Critics.

Created by Francesco Gangemi, this year’s award poster is an homage to the 75th anniversary of Victor Fleming’s cult movie The Wizard of Oz.

No short films competition but worth mentioning because the LGTB interest are Rami Yasin’s short film Fi al waqt al dae'a (In Overtime) in Orizzonti and Paola Randi’s episode in the collective movie 9X10 Novanta in Venice Days. Seven movies are competing for the award this year and as happens too often, most films have some degree of gay interest while perhaps there is only one film that could have some lesbian interest, sigh.

Venezia71
Pasolini, Abel Ferrara, France, Belgium and Italy (G)

11 Giornate degli Autori - Venice Days
Métamorphoses, Christophe Honoré, France (G)
Mita Tova (Farewell Party), Sharon Maymon, Tal Granit, Israel (G?)
*Les Nuits d'été, Mario Fanfani, France (G) Winner
The Goob, Guy Myhill, UK (G)
The Smell of Us, Larry Clark, France (G)

29 Settimana Internazionale della Critica
Đập cánh giữa không trung (Flapping in the Middle of Nowhere), Nguyên Hoàng Diep, Vietnam, France, Norway, Germany (L?)

Jury
President: Alessandro Zan member of the Italian Parliament, working in the Commission for Environment of the Parliament, and LGBT rights activist.
Daniel N. Casagrande, creator of the Queer Lion Award,
Marco Busato, General Delegate of the cultural association CinemArte

Special Events

- Queer Lion of Honor
Queer Lion organizers will bestow a Queer Lion of Honor to Ettore Scola's Una Giornata Particulare (A Special Day) that will be screened in this year fest with a restored version. Organizers statement:

Regardless of its own artistic merits, the movie represents a true milestone for the international LGBT culture because in years when “politically correct” was still something yet to come, it managed to create a story centering on a dignified, positive main homosexual character, in an absolutely bold and unprecedented way for Italian cinema.

Director Ettore Scola already stated he will joyfully accept the award, that will be handed out during the 71. Venice Film Fest

-Video On Demand Screening
There will be a VOD project on the Open Reel web portal  that will screen 3 films that were screened at other festivals and have some LGBT content. These are the three films you can see from September 5th on.

Noordzee, Texas (North Sea Texas) by Bavo Defurne, Belgium, 2011, (winner of the Alice Nella Città Award at the Rome Film Festival) (G)
Lose Your Head by Stefan Westerwelle and Patrick Schuckmann, Germany, 2013  (Berlinale Panorama) (G)
Test by Chris Mason Johnson, USA, 2013 (Berlinale Panorama) (G)

Award ceremony will be on September 4th at 18:00 local time. The Queer Lion will be presented along other collateral awards like Fedeora Award, Label Europa Cinemas, Venice Days Award, BNL Audience Award. If you wish to read the news at the official site go here.

Watch some trailers and movie info @MOC

A Long Post About #GamerGate

Okay. So, right upfront, I feel like I need to say that I’m posting this to my own blogs on my own time under my own name and my own name only because its coming 100% from me. It’s got nothing to do with any person I work for or any of the websites/outlets/etc my work appears on. Nobody asked me to write this, nobody asked me not to write it, and you shouldn’t take anything I have to say as either endorsement or rejection of anything any other person or entity has said or not said on the matter – personally or as a matter of policy. Being a grownup, I’m perfectly capable and willing to work for and alongside people who disagree with me, so long as it’s amicable and mutually respectful. I have done so in the past, and I expect to do so in the future.

So…


The #GamerGate thing would seem to have gotten wildly out of hand, but that implies that it was ever “in hand” to begin with. Given that the entire thing began with a jilted boyfriend posting still yet-unproven allegations of his girlfriend cheating on him to the internet and only became a “gaming story” because the accused was an indie developer and one of the alleged paramours was a games journalist, thus giving the semblance of weight to otherwise outlandish long-held theories about how “arty” indie games are so beloved by (parts of) the gaming press but so commonly rejected by so-called “core gamers”… well, I question whether something with those beginnings can be said to have ever been “in hand” in the first place.

I can already hear some people jumping up to tell me that that’s not what it’s “really” about, that the origins were “just a spark,” etc. I hear you, and I will answer you. Keep reading, this is a long one – hence the blog instead of Twitter/Facebook/whatever.

It’s hard for me to “objective” about the organized campaign of harassment going on via social media, both before and now through the #GamerGate stuff. Mostly because so much of it is being launched against people who are my friends and colleagues, but also because it’s difficult for me to even find a proper way to respond – hence why I’ve occasionally been seen to resort to harsh language, angry name-calling or simply retweeting the anguish I’m seeing from others (those first two I’ve apologized for already, the third demands none.) The reason for my difficult is simple: To the degree that #GamerGate, or at least parts of it, aren’t just a loosely-organized blunderbuss being used shove female, LGBT, liberal/progressive etc voices out of game journalism; it seems instead to be seeking a solutions that can’t be implemented to combat a problem that doesn’t exist – or at least doesn’t exist to the degree that some believe it does.

THE ISSUE:

The demand, we’re told, is for an end to “corruption.” But the fractured nature of this so-called movement has made it abundantly clear that there’s no one single definition of “corruption” that seems to satisfy every complaint. You begin to get the sense that “corruption” or “lack of integrity” have become buzzwords seized onto by a coalition that knows it wouldn’t get the same attention or presumption of seriousness if they simply yelled “Pay attention to me and tell me my input matters!!!” into the void, even though that’s what’s down at the heart of it all – and, frankly, games journalism should have seen this part of it coming.

As has been elaborated on at length by others elsewhere, at the root of the problems many people see in the gaming press is the fact that it began as and still very much is “enthusiast journalism,” meaning that the existing structures and many of the most entrenched, powerful, respected individuals and entities therein started out from a place largely more of awe and eagerness than skepticism and a desire to turn over rocks and dig through garbage: People who loved video games and thus already thought they mattered and were important writing largely for an audience that already agreed on that point. See also: Sportswriters. Different lyrics, same tune.

What this means (in part – just clipped out a lengthy digression about another part because it was straying off-topic, may revisit if there’s room) is that it’s a type of press that’s innately invested in a narrative of reinforced positivity on two fronts: Not just reassuring the medium “you are important enough for there to be journalism devoted to you,” but also telling the audience (or helping the audience tell itself) that “this thing that means so much to you is important enough to have journalism devoted to it.” In the early days of gaming fandom – particularly before the (mainstream-available) internet – being able to leaf through a big thick “real magazine” like GamePro or EGM or even Nintendo Power was reassuring unto itself: “They made a whole magazine about games! Pages and pages of maps and reviews and columns and news! With writers and editors – just like they make for big important stuff like sports or politics or movies! Video games matter! This proves it!”

And just as the number one rule of “playing ball” with the makers of the product being covered is to never make them feel disrespected, the number one rule of reassuring an enthusiast press’s readership is to continually reinforce their sense of self-worth and importance: Don’t tell your audience that they are a problem, or should change their behavior, or anything else like that – even if it happens to be true.

Helpfully, for a long time you’d have been hard-pressed to find an instance where “gamers” (though we weren’t called that yet) were really a problem of any real kind. They were the niche “dedicated” customers of a niche medium that existed mainly in arcade cabinets set up as time-wasters in roller-rinks and pizza shops or on PCs and/or dedicated consoles that only some households ever owned; mostly kids, teenagers and tech-hobbyists adults. The only reassuring we needed – craved, in fact – was that games weren’t stupid and that we weren’t wasting our time with them; and if you could tell us that in the form of a caricatured “take that!” to a parent, teacher or authority figure who’d ever insisted otherwise? All the better.

THE WAR:

As I once offered as an explanation for the confrontational state of some gamers (among which I included myself) in a friendly conversation with a woman famous for socio-political analysis of video games (yes, probably the one you’re thinking of) that you can’t understand “gamer culture” without looking at it as a post-war veteranocracy. The entire notion of “gamer identity” as a singular thing (as opposed to “Nintendo fans,” “Sega fans,” “PC game fans,” etc) didn’t really exist until the 1990s, and it coalesced for one reason: The Censorship Wars. There was a very real possibility that figures like Jack Thompson were going to convince actual legal authorities to restrict or otherwise “clamp down” on video-game violence and the like, and only by assembling into a single unified front and pushing back were we able to hold it back from happening.

We won, but it’s now clear that the victory came at a terrible price: Since any criticism of games from a socio-political standpoint from “outsiders” was inevitably going to be seized on by Thompson etc as “evidence,” we trained ourselves to respond to such criticism in only one way: “No it doesn’t. You’re wrong. Games effect nothing. It’s just games. Go away.”

I think that was necessary at the time, in the same way that I think sometimes “civil disobedience” protests about far more important things DO have to break a window or vandalize a wall sometimes to get the point across: It was a “war,” at least as much of one as the situation could allow, we did what we had to do at the time. But afterwards, we should’ve turned it off. We should’ve moderated and figured out how to move our newly-minted “culture” forward. But we did not. Instead, we (“we” here meaning the presumed supermajority of self-professed “gamers”) contentedly let games grow bigger and bigger but not appreciably more thoughtful or (content-wise) diverse either in subject matter or development while we rested on our laurels – the rest of the media and academia paid us no mind because games were just dopey teenage boy stuff, and we were fine with that because the media and academia brought talk of politics and “isms” and we were just trying to have our escapism.

And we thought we were all together on that, still.

THE WAR AT HOME

So when people like Anita Sarkeesian showed up, it wasn’t so much like a bomb going off but a shade being flung open. For what it’s worth, while I consider Mrs. Sarkeesian a friendly acquaintance and I support her work, I don’t necessarily agree with every conclusion reached or theory presented in the Tropes vs Women videos. That having been said, I also don’t see what about them is supposed to be so frightening or “radical.” The points she’s both making and jumping off from are fairly mild and uncontroversial in any other context: Introduction to Feminist Theory 101 as-filtered through video games. In any case, my observation is that the “discussion” that each video touches off is actually the most helpful/interesting thing about them.

Like I said, a curtain being flung open: The light fills up the dark room, and suddenly you can see that everything isn’t as pretty as you might have thought. The truth gets revealed – and in this case the “truth” was not necessarily “ALL GAMEZ R TEH SEXIST!” but that “we” weren’t quite as unified as we’d let ourselves believe. As it turned out, there were people in “gamer culture” who already weren’t happy about a lot of the things Sarkeesian and others were talking about, and now had occasion to let the rest of us know. Ever been told that something about you or that you’ve been doing is making a friend feel uncomfortable and you’d never had the inkling that had been the case until just then? It’s not a good feeling, whether you think there’s “merit” to their discomfort or not.

That many of those speaking up were journalists of people working on the fringes of the industry was inevitable for many factors (let’s not mince words: Big-time gaming is an aggressively masculine business, and so the indie and “art game” scene is packed with women and LGBT folks for whom that’s not just the ground floor but the space where they’ll have the most opportunity), but it made the schism that much easier: “Real” gamers – the kind who played the traditional money-making hits that had turned the industry from a niche to a powerhouse – versus “those other gamers;” with the added bonus of this happening during a smaller, pettier “war” between casual and “hardcore” that had been fought in the forums during the rise and tapering-off of the Wii phenomenon. Your classic snobs versus slobs fight, but with a socio-economic inversion: “Snobs” that include mostly small devs and chronically underpaid writers versus “Slobs” (of the positively self-indentified “Caddyshack” variety) mainly constituting people with disposable income and the billion-dollar game companies who make their favorite games.

But as to the journalists?

THE “CONSPIRACY”

I understand how #GamerGate came to believe in the conspiracy theory that underpinned the first wave of the movement: “Gamer Culture” was, until recently (within the last decade or less, really) used to games journalism being more or less in line with itself ideologically, if not on every game. After all, game journalism in its present state has only really existed as long as “gamers” have, and for awhile it was a great double act: “I grew up playing Nintendo/Sega!” “As did I!” “Cool! That means your opinion is likely similar to mine! How’s this game?” “Here’s a graphics-number, a gameplay-number, a story-number and a total score!” “Thanks!” Simple as that.

But that’s the thing about criticism-as-journalism: Even if you come into it with the equivalent experience and taste of the average consumer, doing it for a living and experiencing more of the medium in a different way will inevitably change the way you look at it. This is why film critics are so eager to delve into independent cinema and foreign films and anything even slightly different from the norm: We watch more movies than the average person and we get sick of formula and familiarity faster. How many blockbusters did you see this summer? I saw them all, even the bad ones – I don’t need to see another actor outrun a green-screened fireball until at least the next Hobbit movie… and I like green-screened fireballs!

So it’s not surprising that the same would happen to the still young and evolving field of games criticism: All those mediocre Call of Duty, God of War and Assassin’s Creed clones you didn’t play because they got universally bad scores? Game critics played them. Is it really unbelievable that after doing that all damn day stuff like Flower, Gone Home, Journey, Depression Quest, etc would jump out at them and feel incredibly refreshing just by virtue of being different? The seeming affection for “social justice” (read: “liberal, but I’m not going to say ‘liberal’ as a slam because that’s what my FoxNews loving dad says and I’m totally not him because he’s all Jesusy and I read Dawkins!”) subjects like diversity and LGBT rights? Well, let’s be frank here: People coming from an academia background, especially in art/culture fields even including gaming… they tend to fall on the “progressive” side of things. You know it, I know, it is what it is.

I also get that, well… let me re-post a portion of a comment I left on a forum on the subject:

“90% of what any journalist (or critic, if we're being technical) will ever report on will involve people. Reporting on people means you have to talk to people, and talking to people often means for relationships of one kind or another to facilitate more direct, deeper discussion. Said simply: Sportswriters tend to become friends (and also enemies!) with athletes, coaches, managers, owners, etc. Food writers tend to do the same with chefs, cooks, vendors, etc. Film critics? Actors, directors, producers, technicians, grips, you name it. News reporters? Politicians, speechwriters, security personnel... you get the idea. These relationships are not just an unavoidable (if you're trying to do a good job) they are where much of the journalism comes from. When a news anchor says "sources tell us" or "insiders say," the "source" or "insider" they're talking about is generally not a bug on a telephone (that's illegal, in fact) or someone from their network crouched inside a crawlspace listening in on important business - it's a person they know, from whom they get information. Without exaggeration, this is how many if not most of the biggest and most-important news stories ever broken got broken.

It also means, yes, that journalists (being human) will occasionally have blind spots or a perspective colored by who they know and like - which is why you should get your information from as many sources as possible in order to get the most complete view possible.”

So… yeah. I get why people who don’t either work IN journalism or are only particularly passionate about one form thereof can look at things writers being on friendly terms (or more) with people in the medium they cover and see a shadow-conspiracy collaborating to push certain types of games or games of certain themes or “agendas”… but honestly, I’m looking and all I see is the regular bog-standard mechanics of an arts/entertainment journo community chugging along. You don’t have to like it – frankly, too much “like-mindedness” in media ISN’T a good thing, that I agree with – but that doesn’t make it The Illuminati.

Oh, and one more thing: As to “Death of The Gamer” thing? The language was probably needlessly harsh given the volatility of the moment… but I get where that was coming from. Seeing the mainstream media (or at least other parts of the “geek media”) put the spotlight on bad behavior by core gamers in the same timeframe as those statistics about half of gamers being adult women after all? I can see and even very much sympathize with some game critics getting excited at the prospect of having an audience of more diverse tastes to write for – an opportunity to write something beyond “Decent graphics, gameplay could use tightening, not as fresh as last year’s installment, 7/10” and still earn a living – and wanting to will it into existence.

I mean, as a film critic… if the “movie audience” was aligned as such that my reader/viewership wanted to hear about Transformers, The Expendables and NOTHING ELSE? And then I got the inkling that there was a chance the dam could break and I could suddenly ALSO be writing for people who might like to hear about Woody Allen or Werner Herzog once in awhile? Yeah, I might be inclined to get excited and preemptively dance on the “grave” of what’s already just a silly marketing label anyway. Inartful? Sure, but I get it.

THE DANGER

As mad as I am at seeing #GamerGate being used (either by design, by co-opting or by scattershot aim) to push good writers and devs out of gaming… I’m not “worried” for most of them. Good writers will find work, and if gaming refuses to be a safe space for them (no, dealing with psychopathic harassment is not “the toll” for being a person on The Internet, and if it is we should not accept it) they may be happier working in another medium. I hate the abuse, I hate the harassment, and that’s why I’ve occasionally said some harsh things to the abusers and harassers. I’m human.

But what worries me almost as much and definitely makes me as mad and depressed is what this means for video games. Spoiler: It ain’t good. Gaming is in a pretty stagnant, going-through-the-motions place right now – to the point that NINTENDO games, even though the company has been aesthetically jogging in place for almost 20 years, now look and feel radical compared to how homogenous everything else looks and feels. But at least people are trying. You can see, between the margins of the Assassins Creed games or in the fuck-it-all weirdness of Saints Row, that there are people INSIDE this creatively-mummified industry struggling to be better and more interesting – and you can see the people in the indie/art scene who, if given the chance, will help that cause as they gradually bleed into the mainstream scene. You can see members of the gaming press ACHING for better, fresher, more interesting stuff to turn their readers onto.

If “we” chase that out now –if #GamerGate is really going to plant this flag and say “No politics, no deeper themes, no difficult subject matter, just more shooty-shooty-jump-jump-chest-high-wall and power-fantasies for insecure teenage boys because that’s REAL video games” and chase out (regardless of whether that’s the intent) different voices and opposite perspectives as collateral-damage in a “war” against some nebulous phantom of “corruption?” That’s not good. We will lose an ENTIRE generation of the developers who will make the games that bring gaming to the next artistic and cultural level, AND we will lose an entire generation of the writers and journalists who will write the criticism that will make the world take a second look at this medium and realize there is worth and value here after all. Francois Truffaut, Jean luc Goddard and “Cahiers du Cinema” made the world realize that “Hollywood junk” like noir detective films were actually great art – wouldn’t it be great if an outside-the-box game critic were to show the world that Mortal Kombat was actually a work of subversive genius? I don’t know about you, but I don’t want to lose that.

Furthermore, while I support the right of gaming sites and other outlets to “go after” as big or small an audience as they want AND understand the (short-term) business logic of catering to “real gamers” at the expense of “casuals” or emerging audiences in terms of marketing or editorial style/policy… I also think those that do MIGHT be hurting themselves, in the long run. “Gamers” like me are a big audience right now, yes, but guys in their early 30s with disposable income become guys in their late-40s with bills and expenses faster than you think, so there’s both a ceiling and a time limit on THIS particular money-spigot. Ask yourself: Would you rather be IMAGE Comics, unstoppably huge for just under a decade only to collapse into a niche/nostalgia shell of your former glory when the party ends? Or would you rather be MARVEL Comics: Friendly to longterm fans but also aggressively courting new audiences and new outlets, and as a result the biggest and most powerful entertainment brand in the world right now? That doesn’t seem like a hard choice to me.

This is probably too long. I hope you read all the way down. I love video games. I loved what they were when I was a kid, I like what they are now with some MAJOR reservations and I’m hopeful about what they can become… but now I’m also worried about what they can fail to become if this current insanity goes on much longer.

Games journalism is imperfect, but there’s no conspiracy and what some have convinced themselves is a conspiracy (the “pushing” of indie/art/progressive-themed games) I see as (when done in good faith, to be clear) a common critics desire to better/broaden their own medium. People critiquing what they see as systemic, unwelcoming flaws in the medium are not they enemy, even if “we” disagree with them. A bigger, more diverse industry’s worth of games for a bigger, broader audience doesn’t mean YOUR demo has to “die” even if some critic jokingly snarks in that direction.


We can be better. We need to choose to be better. I hope we do.

Thank you for your time,
Bob Chipman.

Thursday, 4 September 2014

Not Dead

So. Only just occured to me that I haven't updated this is in a bit. Oops.

Obviously, I imagine most of my readership is aware that anyone who works in or adjacent to gaming has been wrapped up in a stupid controversy that, while it hasn't impacted ANY work or work-situations for me thus far has been pretty draining, psychically - at the end of the day, I've just wanted to sleep when not working or doing things to get away from the web.

Also, while the details are frankly my business and my business alone and I ask that this be respected, the fact is that along with my professional obligations my life for the fall and Winter is going to be well and fully occupied by matters personal - most very, very happy; others much less so, both likely to consume a great deal of my time and energy. I will continue to update this blog (and the OverThinker blog once the next episode is completed), but if you see me "vanish" for a day or three here or there, don't worry (or celebrate, depending on your reasons for coming here in the first place.)

Anyway, here's the most-recent BIG PICTURE. My apologies for the delays, again:


Monday, 1 September 2014

2014 European Film Academy People's Choice Award

Today EFA announced the six (6) films that will compete for the 2014 People's Choice Awards and consequently opened the voting process that allows film fans across Europe to elect their favorite film. This year when you vote you will enter to win the chance to join the 27th European Film Awards Ceremony in Riga, Latvia on Saturday December 13, 2014.

To all my European readers strongly suggest you vote for your favorite film. Even when nominees include some extraordinary films, my vote undoubtedly goes to absolutely fantastic and very complete cinematic experience: Ida by Pawel Pawlikowski.

To Vote go Official Site here.

The nominees

La belle et la bête (Beauty and the Beast), Christophe Gans, France and Germany.
Starring Léa Seydoux, Vincent Cassel, André Dussollier, Eduardo Noriega

Deux Jours, Une Nuit (Two Days, One Night), Jean-Pierre Dardene and Luc Dardene, Belgium, France and Italy
Starring Marion Cotillard, Fabrizio Rongione

Hundraåringen som klev ut genom fönstret och försvann (The 100-Year-Old Man Who Climbed Out the Window and Disappeared), Felix Hemgren
Starring Robert Gustafsson, Mia Skäringer, Alan Ford

Ida, Pawel Pawlikowski, Poland and Denmark
Starring Agata Kulesza, Agata Trzebuchowska, Dawid Ogrodnik, Jerzy Trela

Nymphomaniac, Lars von Trier, Denmark, Germany, Belgium, UK and France
Starring Charlotte Gainsbourg, Stellan Skarsgård, Uma Thurman, Shia LaBeou, and many more.

Philomena, Stephen Freas, UK
Starring Judi Dench, Steve Coogan

The winner of the EFA People’s Choice Award 2014 will be announced on stage during the European Film Awards Ceremony on 13 December in Riga.

Saturday, 30 August 2014

The Weekly Movie Watch Volume 6

This week I watched Enemy, Noah, Little Shop of Horrors, Goodbye World, Legends of the Fall, Dead Man Walking, Last Days, Leaving Las Vegas.

I watch movies every week and then write down my thoughts. Read my previous reviews!
My rating is simple, Watch It, It Depends, Skip it.


Jake Gyllenhaal in Enemy
Enemy - Running in circles.

Enemy (2013)
Watch Enemy
Written by: José Saramago (novel), Javier Gullón
Directed by: Denis Villeneuve
Starring: Jake Gyllenhaal
Rated: R

Plot:
A man sees his double in a movie and endeavors to find out more about the doppelganger.

Review:
Enemy starts with a great atmosphere and an extremely bizarre opening. It's a movie you have to watch twice just to make sense of it. What is the movie about? Why is there a yellow tint throughout? It's a movie that will generate arguments, though the last sequence helps shape how one should view the themes. It's when the two characters switch places that we see their apprehensions or lack thereof and the reactions of their partners. It's hard to recommend a film as confusing and dense as this. Unless you enjoy convoluted movies, there's no need to check it out.
Skip it.


The ark in Noah
Noah - It's a big boat!
Noah (2014)
Watch Noah
Written by: Darren Aronofsky, Ari Handel
Directed by: Darren Aronofsky
Starring: Russell Crowe, Jennifer Connelly, Anthony Hopkins, Emma Watson, Ray Winstone
Rated: PG-13

Plot:
Noah is chosen to build an ark to weather the storm that will cleanse the Earth.

Review:
Noah fills in the source material gaps with fantastical elements creating a broad story. The broad focus hampers character development as I never really care about any of the characters. They have no depth. The theme is similar to Take Shelter. The difference is, this movie doesn't develop the characters. It's too big of a spectacle.
Many of the scenes are surprisingly dark, you can't see anything, but the CGI throughout the film is rather good. The character's logic is vague at times. The story just seems a bit undeveloped.
If it's on television give it a watch.


Rick Moranis in Little Shop of Horrors
Little Shop of Horrors - Yes, a giant man-eating plant.

Little Shop of Horrors (1986)
Watch Little Shop of Horrors
Written by: Howard Ashman (screenplay), Howard Ashman (musical play "Little Shop of Horrors"), Roger Corman (based on the film by), Charles B. Griffith (1960 screenplay)
Directed by: Frank Oz
Starring: Rick Moranis, Ellen Greene 
Rated: PG-13

Plot:
A florist breeds a giant man-eating plant.

Review:

The scenes are obviously acted on a set, which adds to the effect. I enjoyed the Bill Murray cameo and Steve Martin had a great role. The movie is thin on plot but tries to make up for it in sheer ridiculousness. It doesn't quite make it. Despite a number of comedians involved, you don't need to watch it.
Skip it.


Adrian Grenier in Goodbye World
Goodbye World - Not even worthy of a caption.

Goodbye World (2013)
Watch Goodbye World
Written by: Denis Henry Hennelly, Sarah Adina Smith
Directed by: Denis Henry Hennelly
Starring: Adrian Grenier
Rated: --

Plot:
A group of friends take refuge in a remote cabin after a terrorist attack.

Review:
The entire movie seems forced, from the setting, to the cheesy dialog, and the situations. I can forgive the fact that despite the apocalypse we don't actually see any of it, but it never made the end of the world seem real. It felt like a movie that missed the point of a story in retelling. Even the reasons for the apocalypse were contrived. The writers don't realize how real people think or speak. Even the cinematography produced very few good looking shots.
Skip it.


Brad Pitt in Legend of the Fall
Legend of the Fall - A captivating tale of three brothers.

Legends of the Fall (1994)
Watch Legends of the Fall
Written by: Susan Shilliday and William D. Wittliff (screenplay), Jim Harrison (novella)
Directed by: Edward Zwick
Starring: Brad Pitt, Anthony Hopkins, Aidan Quinn
Rated: R

Plot:
The sprawling tale of three brothers raised by their father in the mid-west. When the youngest brother brings his fiance home, the bonds of brother are strained.

Review:
The movie has a lot of charm and likable characters. A sweeping and engaging story with great characters, that are fully developed, none more so than Tristan. It's a heavy movie, fully of tragedy, but a great movie. The story, acting, and production is top notch.
Watch it.


Susan Sarandon, Sean Pitt in Dead Man Walking
Dead Man Walking - Right now he's sitting, but he'll walk soon.
Dead Man Walking (1995)
Watch Dead Man Walking
Written by: Helen Prejean (book), Tim Robbins
Directed by: Tim Robbins
Starring: Susan Sarandon, Sean Penn
Rated: R

Plot:
Susan Sarandon plays a nun who befriends a death row inmate played by Sean Penn.

Review:

The movie provides insight into someone despicable, and the only person willing to listen to him. The horrible crime slowly unfolds throughout. It's impressive that it can make you empathize for a despicable person.
Watch it.


movie Last Days
Last Days - Let's just stare at this image for a few minutes.

Last Days (2005)
Watch Last Days
Written by: Gus Van Sant
Directed by: Gus Van Sant
Starring: Michael Pitt, Lukas Haas
Rated: R

Plot:
The last days of a rock and roll musician, reminiscent of Kurt Cobain.

Review:
It's a tough movie to rate as there is very little story and an even slower pace. It starts slow and never picks up. I'm tempted to rate it higher just to the illusions of fact, but it does look into the mind of a tortured individual. The final sequences are haunting. If you're undeterred after my review, go for it.
It depends.



Nicolas Cage in Leaving Las Vega
Leaving Las Vegas - Cage plays a mean drunk.

Leaving Las Vegas (1995)
Watch Leaving Las Vegas
Written by: John O'Brien (novel), Mike Figgis (screenplay)
Directed by: Mike Figgis
Starring: Nicolas Cage, Elizabeth Shue
Rated: R

Plot:
Set on drinking himself to death, Ben Sanderson befriends prostitute Sera. They both agree to accept each other for who they are.

Review:
It's a movie about two broken people who fall in love. This is what Pretty Woman would be if the mandatory Hollywood cliches were removed. It isn't a happy movie, and it takes a grim path in the last quarter. It's worth a look, either for a great job by Cage or a love story that isn't typical Hollywood tropes.
Watch it.

Friday, 29 August 2014

41st Telluride Film Festival Program Guide

As every year the tiny mountain village of Telluride in Colorado "triples" in size with what I consider the best film festival in North America and all the very lucky cinema enthusiasts that are able to attend as they were able to grab a ticket before the always weeks ahead of opening day sold out sign.

This year the fest program us with many excellent movies (the best are from 2014 Cannes) plus several tributes and special events; but to my surprise the 2014 Cannes Palme d'Or winner is not in their program and unless becomes a "sneak preview" North-Americans will have not be able to watch Winter Sleep by Nuri Bilge Ceylan at the fest.

The 2014 Program Guide