Showing posts with label How to Train Your Dragon. Show all posts
Showing posts with label How to Train Your Dragon. Show all posts

Wednesday, 17 April 2019

How to Train Your Dragon: The Hidden World (2019)

Although I wasn't crazy about How to Train Your Dragon 2 —don't get me wrong, I didn't hate it, it just didn't live up to How to Train Your Dragon, in my opinion— I was still looking forward to seeing How to Train Your Dragon: The Hidden World as it is the final chapter of the trilogy. 

In this final entry, Hiccup (voiced by Jay Baruchel) and the other Vikings continue to rescue captured dragons and bring them to Berk. Hiccup's efforts to free the dragons, however, has made him a target for other warlords and Vikings, and pretty soon he and his people are forced to face an infamous dragon hunter (F. Murray Abraham) who uses a female Light Fury as bait to capture Toothless and plans on turning him against his friends. 

The plot is really interesting at first but unfortunately, as it develops, there are so many plot holes and inconsistencies with the previous films, that it's difficult to enjoy it. It doesn't help either that the story never reaches the depth and complexity of the first film, at times it so boring and dull, I lost completely my interest, and it's flat on emotions and drama. 

The characters, on the other hand, are nicely done. Not only they are still very likeable and therefore you care about them, but they have given more depth and development, especially the supporting characters who no longer have only a single trait to differentiate one from another —it's too bad most of these characters don't add anything to the story. The villain, unfortunately, is quite a disappointment as he's never as menacing and smart as he's said to be. The voice cast does a pretty good job though, even F. Murray Abraham who plays the weak villain.

The humour is also a bit of a letdown. While there still are some funny moments and jokes, most of the film's comedy is one-liners and jokes able to entertain only a kid. Sure, the film targets kids, but the filmmakers should have taken more into consideration the adults that watch the movie along with the kids.

Universal Pictures
The best aspect of How to Train Your Dragon: The Hidden World, as well as the only aspect of the film that doesn't even come close at being a disappointment, is the animation. Just like its predecessors, this third film of the series looks stunning —from facial expressions to movements to textures, the animation is top notch.

Tuesday, 27 April 2010

Dreamworks Animation Announces HOW TO TRAIN YOUR DRAGON Sequel For 2013!

Jim here. Dreamworks Animation has announced that the sequel to HOW TO TRAIN YOUR DRAGON will light up the screens in 2013.

"2010 is off to a strong start, thanks in large part to the performance of 'How to Train Your Dragon,' which – having grossed nearly $375 million to date in worldwide box office – has become DreamWorks Animation's next franchise. We plan to release the sequel theatrically in 2013,"
said Jeffrey Katzenberg, CEO of DreamWorks Animation. "3D continues to have a tremendous impact on the industry at large and we are now looking forward with great anticipation to bringing 'Shrek Forever After,' the final chapter in our beloved 'Shrek' series and the first in 3D, to audiences across the globe next month."

HOW TO TRAIN YOUR DRAGON has thus far made $180m domestically and $193m overseas for a total worldwide box office of $373m, and of course the movie was #1 at the box office last weekend.

I knew we were in for a treat with this movie
and always thought that it would do KUNG FU PANDA type numbers + the 3D premium. I think the voice acting was bang on and the material perfect for kids AND families of all ages. Keep up the excellent work DWA!!

Saturday, 27 March 2010

Rundown of All the S3D Stuff Happening at NAB 2010!

Michael here with a rundown of the S3D stuff happening at NAB in April. The show will be filled with S3D educational sessions and high profile speakers such as Vince Pace, Steve Schklair, Barry Sandrew, Chuck Comisky, Buzz Hays and many more luminaries from all corners of the S3D world.

The Digital Cinema Summit on Saturday and Sunday is entirely dedicated to all aspects of S3D, and on Monday and Tuesday there will be even more sessions, including ones on the makings of Alice in Wonderland, How to Train Your Dragon, and Hubble 3D:

Check out the schedule below:

Digital Cinema Summit - Saturday & Sunday:

Saturday, April 10

Understanding Stereopsis and 3D Image Capture
Saturday, 04/10/2010 8:45am - 9:45am
Room S222

This session will provide a review of how the human visual system perceives depth, and the fundamentals of stereoscopic imaging. In addition, common techniques for live 3D image capture using stereoscopic camera rigs will be explained, including benefits and pitfalls, and a variety of 3D capture tools will be demonstrated. Other topics will include imaging parameters such as the setting of interaxial distance (baseline) and convergence, plus causes of eyestrain in improperly crafted 3D images. Finally, factors such as hyperstereo, divergence and accommodation will be explained and demonstrated.

Speaker(s):

Peter Lude, Senior Technology Executive, Sony Electronics
Steve Schklair, CEO, 3ality Digital Systems LLC.

3D Programming: Lessons Learned
Saturday, 04/10/2010 10:00am - 11:00am
Room S222

Stereoscopic motion imaging is fundamentally different than 2D. To be most effective, the 3D production crew will take a different approach to depth of field, camera positions, zoom moves, intercutting and graphic compositing. In this session, we'll hear from pioneering 3D content producers to learn what factors must be considered in planning high-quality 3D coverage of different program genres.

Moderator(s):

Al Barton, Consultant, Freelance Digital

Panelist(s):

Pierre de Lespinois, Co-Founder, Evergreen Films
Thomas Edwards, VP, Digital Television Testing & Evaluation, FOX

3D Conversion
Saturday, 04/10/2010 11:00am - 12:00pm
Room S222

With the recent announcements of multiple 3DTV channels in U.S., Asia and Europe, will there be enough natively-captured 3D content? Many content producers are investigating if it is feasible to convert existing 2D material to stereoscopic 3D. Others are considering shooting new programs in 2D and then converting to 3D, versus natively-capturing in 3D. Is real-time 3D conversion a viable option or are humans needed to make the creative adjustments to create acceptable 3D images? This panel will discuss various issues related to 3D conversion from the point of view of content producers, distributors and 3D conversion experts.

Moderator(s):

Brad Collar, Vice President, Technology, Warner Bros.

Speaker(s):

Barry Sandrew, Ph.D, Founder and President/COO, Legend3-D, A Legend Films Company
Chris Alexander, Senior Vice President, Corporate Communications & Publicity, Twentieth Century Fox Television
Chris Yewdall, Executive Director and Chief Executive Officer, DDD USA, Inc.
Warren Littlefield, President, The Littlefield Company

A Case for Quality in Production and Post-Production
Saturday, 04/10/2010 2:30pm - 3:15pm
Room S222

This panel focuses on the creation of high-quality 3D in broadcast, feature film and other production types. Discussion will cover all aspects of production and post-production that relate to the creation of a comfortable stereoscopic viewing experience. It will also include specific areas of the creative side that contribute to the highest quality 3D possible, while minimizing discomfort and eye strain. Demonstrations provided.

Speaker(s):

Buzz Hays, Executive Stereoscopic 3D Producer, 3D Technology Center, Sony Corporation of America

After the Capture: What Other Tools Exist?
Saturday, 04/10/2010 3:30pm - 4:30pm
Room S222

The post-production workflow has to be modified to handle 3-D. What tools exist for editorial, color correction, adjusting depth, placement of overlays/captions/menus? What quality assurance guidelines methods exist for assessing consumer comfort (including children)?

Moderator(s):

Jim Whittlesey, Sr. Vice President, Technology, Deluxe Digital Media

Speaker(s):

Howard Postley, COO/CTO, 3ality Digital Systems LLC
Matthew DeJohn, VP/VFX Producer, In-Three Inc.
Peter Postma, FilmLight
Steve Owen, Director of Worldwide Marketing, Quantel

Stereography and Storytelling
Saturday, 04/10/2010 4:30pm - 5:30pm
Room S222

For many producers, 3D imaging has become an exciting tool to enhance the creative process of story-telling. Given the projects that have been done to date in movies, TV, and games, what can we learn from cinematographers and directors on what really enhances the story-telling and what detracts from the story-telling?

Moderator(s):

Rob Engle, 3-D Visual Effects Supervisor, Sony Pictures Imageworks

Speaker(s):

Chuck Comisky
Eric Kurland, Independent filmmaker/3-D enthusiast, 3-DIY.com

Sunday, April 11

Digital Cinema (including 3D) Roll-out: A Status Report
Sunday, 04/11/2010 8:45am - 9:45am
Room S222

Penetration flattened in 2008/2009 for a variety of reasons. 3D emerged as one of the strongest influencers in continued purchase of digital projectors. This session will assess the expectations and reationale for digital cinema deployment for 2010 and beyond.

(This session recorded for inclusion in the Online Learning Center)

Moderator(s):

Michael Karagosian, Founder, MKPE Consulting LLC

Speaker(s):

Oleg Berezin, Managing Director, Nevafilm JSC
Peter Wilson, Technology Chairman, EDCF, European Digital Cinema Forum

Technical Issues for 3D Digital Cinema
Sunday, 04/11/2010 10:00am - 10:30am
Room S222

While the distribution of the 3-D feature images are standardized, research and experiments continue in the realms of subtitling, windowing, depth ratios, etc. This session will identify what items are suitable for standardized metadata and what their time frames may be for documented standards versus practical field implementations.

(This session recorded for inclusion in the Online Learning Center)

Speaker(s):

Richard Welsh, Director, Digital Cinema Services, Dolby Laboratories, Inc.

Production and Projection Techniques for Immersive Media
Sunday, 04/11/2010 10:30am - 11:00am
Room S222

This talk focuses on new technologies in the areas of multi-view displays and 3-D panorama and explores the possibilities of gaming and cinema growing together in the future. This presentation will provide an overview of research in mini-HD cameras that provide for more complex panoramic 3-D rigs, field recorders able to store more 3-D images, and on-set calibration tools for stereoscopic camera rigs.

Speaker(s):

Siegfried Foessel, Dr. Ing, Frauhofer IIS

3D TV Distribution: Which Platform(s) Will Succeed?
Sunday, 04/11/2010 1:15pm - 2:30pm
Room S222

This is the first of three mini-panels about 3D TV broadcasting and the specific challenges it brings

This first panel will address the options, plans, and strengths for delivery of 3D to the home by terrestrial broadcast, cable, satellite, broadband, and optical media.

Moderator(s):

Patrick Griffis, Senior Director, Technology Strategy, Dolby Laboratories

Speaker(s):

Chris Johns, Chief Engineer, B Sky B
David Broberg, Vice President, Consumer Video Technology, Cable Television Laboratories, Inc.
Jim Taylor, Senior VP and Chief Technologist, Sonic Solutions
Mark Richer, President, ATSC, Winner: NAB Engineering Achievement Award - TV
Tony Jasionowski, Senior Group Manager Accessibility, Panasonic Corporation of North America

Can There (Ever) be a Common Worldwide 3D TV Broadcast Standard?
Sunday, 04/11/2010 2:30pm - 3:00pm
Room S222

While cinema delivery is closing in on one standard delivery package this year, challenges abound for other methods of delivery. There are many more challenges in the world of television, where distribution methods and device types are numerous and widely varied.

Moderator(s):

David Wood, Deputy Director, EBU Technical, European Broadcasting Union

Speaker(s):

Ajay Luthra, Vice Chair JVT, Motorola, Inc.
Rick Dean, President, 3-D@Home Consortium
Ted Szypulski, Chair - SMPTE Working Group on 3D Home Master, ESPN, Inc.

Consumer 3D TV Displays: What are the Technical Differences?
Sunday, 04/11/2010 3:15pm - 3:45pm
Room S222

This session will describe the technologies of displays in the market (including legacy CRT), their ability to handle 3D, the various encoding technologies and their applicability to each of the display technologies. This will cover large displays to hand-held.

(This session recorded for inclusion in the Online Learning Center)

Speaker(s):

Peter Putman, Contributing Editor, Pro AV

3D Consumer Experience in the Home: The Interoperability Challenges
Sunday, 04/11/2010 3:45pm - 4:45pm
Room S222

Many "3D-ready" displays were on the floor at CES, and are on their way to stores. What does "3D-ready" mean for the consumer? What efforts are occurring in the Consumer Electronics industry to assure 3D content will play in some 3D form on all 3D-ready displays? What technical or standards barriers need to be overcome to ensure consumer acceptance and the start of significant sales? How will consumers match content, video sources, displays and glasses to get a compelling 3D experience?

This session will answer these questions and more.

(This session recorded for inclusion in the Online Learning Center)

Moderator(s):

Brian Markwalter, VP, Technology and Standards, Consumer Electronics Association

Speaker(s):

Ami Dror, Chief Strategy Officer, XpanD Cinema
Brad Hunt, President, Digital Media Directions, LLC.
Mark Stockfisch, Vice President and CTO, Quantum Data
Steve Venuti, President, HDMI Licensing, LLC

3D 10 Years Hence: 20/20 in 2020?
Sunday, 04/11/2010 4:45pm - 5:30pm
Room S222

What does the time-line look like for the migraion from special purpose glasses to inexpensive (almost disposable) glasses to glassless technologies? What technical or standards barriers need to be overcome to ensure consumer acceptance and the start of significant sales?

Moderator(s):

Hans Hoffmann, Programme Manager EBU Technical, EBU

Speaker(s):

Aljoscha Smolic, Disney Research, Zurich
Dr. Takayuki Ito, Deputy Director-General, NHK Science and Tech Research Lab
Tibor Balogh, CEO/Founder, Holografika Kft

Content Theater - Monday & Tuesday

Monday, April 12

ESPN: Scoring a Field Goal in S3-D Sports
Monday, 04/12/2010 3:00pm - 3:50pm
Room N109

With the wildly successful stereoscopic 3-D telecast of the Ohio State-USC football game, ESPN established itself as the leader in S3D sports production and exhibition. What are the creative and technical lessons that ESPN has learned capturing and distributing sports in S3D? How does S3D impact camera placement, workflows, graphics and the broadcast director and camera operator's job description? Industry pioneer Vince Pace joins ESPN technology and production executives to shine a light on ESPN's latest S3D projects and upcoming initiatives, including the new dedicated network to be launched June 2010.

Speaker(s):
Moderator(s):

Glen Dickson, Senior Editor, Broadcasting & Cable Magazine

Panelist(s):

Anthony Bailey, Vice President, Emerging Technology, ESPN
Vince Pace, CEO, PACE

Speaker(s):

Bob Toms, Vice President, Production Enhancements & Interactive TV, ESPN
Phil Orlins, Coordinating Producer, ESPN 3D & X Games

"Alice in Wonderland": Turning Fantasy into Motion Picture Reality
Monday, 04/12/2010 4:00pm - 4:50pm
Room N109

Journey behind the scenes of the stereoscopic 3D fantasy adventure "Alice in Wonderland," Tim Burton's wildly imaginative twist on Lewis Carroll's classic writings. Get an in-depth picture of the creative, production and postproduction processes, including the design of the film's poetic, hyper-real look and its use of S3D to accentuate the story. Understand the challenges of shooting for synthetic environments and realizing hybrid live action/CG characters of wildly varying heights and proportions. A rare glimpse into the making of one of today's most complex and visually arresting films.
Speaker(s):
Moderator(s):

Carolyn Giardina, Entertainment Industry Journalist, "The Hollywood Reporter," "ICG Magazine"

Panelist(s):

Art Repola, Executive Vice President, Visual Effects and Production, The Walt Disney Company
Corey Turner, Stereographer, Sony Pictures Imageworks
Ken Ralston, Senior Visual Effects Supervisor, Sony Pictures Imageworks
Tom Peitzman, Co-Producer/Visual Effects Producer, Walt Disney Pictures

"How to Train Your Dragon" - A Case Study
Monday, 04/12/2010 5:00pm - 6:00pm
Room N109

A comprehensive and revealing look at how the filmmakers created DreamWorks Animation's beautiful and heartwarming CG animated motion picture.

Speaker(s):
Panelist(s):

Bill Damaschke, Co-President of Production for Feature Animation & President of LiveTheatrical, DreamWorks Animation
Dean DeBlois, Director, “How to Train Your Dragon”, DreamWorks Animation
Gil Zimmerman, Head of Layout, “How to Train Your Dragon”, DreamWorks Animation
Kathy Altieri, Production Designer, “How to Train Your Dragon”, DreamWorks Animation
Robert Holtzman, Nexon America

Tuesday, April 13

"Hubble 3-D": Filmmaking in Outer Space with IMAX Technology Tuesday, 04/13/2010 3:00pm - 3:50pm
Room N109

How did IMAX collaborate with NASA to capture the intergalactic imagery for "Hubble 3-D," the new motion picture about the final mission to repair the Hubble Space Telescope? How did director/producer Toni Myers and her crew train the space shuttle Atlantis astronauts to be filmmakers and realize the movie's vision? What was the stereographic 3D capture process and how was the equipment challenged by zero gravity and "daytimes" that lasted only 45 minutes? The "Hubble 3-D" and IMAX teams look at filmmaking in outer space and at the innovations that will power IMAX into the future.

Speaker(s):
Moderator(s):

Perry Hoberman, Research Associate Professor, University of Southern California

Panelist(s):

Brian Bonnick, Executive Vice President of Technology, IMAX Coporation
David Keighley, Executive Vice President, IMAX Corporation
Larry O’Reilly, Executive Vice President of Theater Development, IMAX Corporation
Toni Myers, Director, IMAX Corporation/ “Hubble 3D”

The Twenty-First Century Camera Crew and How it Works
Tuesday, 4/13/2010 02:30 PM - 03:30 PM
Room N234
Produced in Association with the International Cinematographer's Guild

How do you design a digital camera crew to meet the director's and cinematographer's working style, as well as the production's pipeline needs? How does this lineup vary for a high-end motion picture versus a project destined for HDTV? Why is there a digital imaging technician if the first assistant cameraman/woman knows HD? What are the workflow options for a WYSIWYG production, where what you see is what you get, and how is it different for a project slated for significant digital intermediate color correction? Leading digital filmmakers and crew explain how to configure a twenty-first century camera team and explore the challenges they face capturing, storing and moving digital assets on set.

Andy Romanoff
David Geffner
Jason Clark
Lewis Rothenberg
Steven Poster

Wednesday, April 14

The Business and Technology of Sports Broadcasting: From Mobile Devices to 3-D
Wednesday, 04/14/2010 11:30am - 12:30pm
Room Content Theater

Produced in association with Sports Video Group

Sports broadcasters and leagues played a key part in driving HD adoption. Will the same be true for 3D and mobile video devices? Top executives from networks and leagues discuss how they are gearing up for 3D at home, the business opportunities related to reaching mobile devices like the Apple iPad and phones. What are the challenges both technically and financially? And what do their efforts mean to local stations, cable operators, and digital cinema?

Moderator(s):

Ken Kerschbaumer, Editorial Director, Sports Video Group

Presenter(s):

PETER ANGELL, Director Production, Host Broadcast Services

Panelist(s):

George Hoover, CTO, NEP
Jerry Steinberg, SVP Field Operations, Fox Sports
KEN AAGAARD, EVP of Operations and Production, CBS Sports
Steve Hellmuth, EVP Operations and Technology, NBA Entertainment

I'll hopefully be making it to NAB this year to cover some of this stuff. Everything looks fascinating!

Thursday, 4 March 2010

How to Train Your Dragon First Impressions

UPDATE: Paramount and Dreamworks Animation have offered to reshow the film--in its true S3D form--to people who were at my screening.

Michael here. I just got back from a screening of Dreamworks' How to Train Your Dragon at The Grove in LA, and despite technical issues with the screening I greatly enjoyed the film.

First off, the screening was not in S3D. They handed out Dolby 3D glasses, but there was a mixup and the film was projected only in 2D. I kept waiting for them to fix it, and eventually stepped outside to let the theater employees know. Alas, it turned out that the projectionist thought the film was supposed to be 2D, so no fix was incoming. Funnily enough, at least half of the packed audience kept their glasses on throughout the entire film, apparently not realizing that what they were seeing was not S3D. What this says about general audience education regarding S3D is slightly troubling.

Secondly, the film went black and the sound would cut out for 20 seconds or so a few times throughout the film.

But the movie was charming, funny, and at times possessed a real lyrical beauty. The sequence where the hero, Hiccup, rides his dragon for the first time with his quasi-romantic interest gave me chills--I felt like I was soaring through the skies with them. It's different from the banshee flying sequence from Avatar, but is similarly awe inspiring. The CG is incredible throughout the film, especially the Vikings with their knotted beards and fur lined outfits.

But, most importantly, the movie has a real soul to it. I cared about Hiccup and his dragon, Toothless (which has an awesome design), and wanted the Vikings to see the error of their dragon-fighting ways. I also wanted a dragon of my own. The film is, on a fundamental level, about the relationship between a boy and his amazing, super-special pet. In fact, this type of dragon is legendary in the Viking lore, as it has never been glimpsed. The "taming" sequences between Toothless and Hiccup are a joy to behold, especially for those of us who have owned pets.

The film is probably the darkest of the Dreamworks CG animated films in both the production design and plot: the story revolves around the fact that Vikings and dragons have been killing each other for years. It also shows the consequences of battle; for instance, in a character who is missing an arm and a leg. And the final confrontation is very intense, with lives on the line throughout. The story itself is also mature, dealing with the relationship between Hiccup and his dragon-killing Viking father who wants him to follow in his footsteps, but has only been dissappointed in his son thus far. The story is also a coming of age tale, showing Hiccup's growth as he learns to stand by what he believes is right.

The movie has many funny moments. Thankfully all of the laughs in the film come from the plot and the characters, not cheap gags or pop-culture references.

My only criticism of the film is that what turns out to be the "bad guy" is not given enough explanation. I was hoping to learn more about this creature. But the battle with it does make for a thrilling action sequence.

I missed about 10 minutes of the film while trying to get them to turn on the 3D, but I was so caught up in the story that I watched the rest of the movie in 2D anyway instead of holding out for a pristine viewing experience, just to see what would happen. This, in my opinion, is the mark of a successful film. I look forward to seeing this again (Dreamworks has offered to show it in its true S3D form), this time in gorgeous S3D.

Thursday, 25 February 2010

Must Watch: New HOW TO TRAIN YOUR DRAGON Trailer!

Jim here. It's looking good!! Love this new trailer from Dreamworks Animation's HOW TO TRAIN YOUR DRAGON. I can imagine how good the 3D will be in some of those scenes :-)

Have a look!



It has a lot of potential don't you think? I think DWA has delivered the goods! HTTYD opens March 26.

Wednesday, 17 February 2010

MUST WATCH: HOW TO TRAIN YOUR DRAGON Featurette!

Jim here. Dreamworks Animation is letting us see many of the different types of dragons that will be populating HOW TO TRAIN YOUR DRAGON in their newly released featurette on "Dragon Training".

Of course this is only a featurette so don't expect top notch graphics as I am sure they are using all their processing power on their feature film!

It is actually quite clever to give us this look now as it was quite confusing to some to see many different types of dragons in the trailers. Interesting to think that there are many breeds! With different strengths and weaknesses!! Watch on...

Friday, 12 February 2010

New HOW TO TRAIN YOUR DRAGON Poster

Jim here. Got a new HOW TO TRAIN YOUR DRAGON poster from Dreamworks Animation. Nothing too earth shattering about it, but the coloring is nice.

It is interesting that we will see different shapes and sizes of dragons in this thing. I love the comedic opportunities this film presents and can't wait to see it!