Showing posts with label Interview. Show all posts
Showing posts with label Interview. Show all posts

Monday, 29 August 2016

INTERVIEW: Ellie Church, in a World of Killers, Monsters & Bigfoot!

By CORY CARR

If you've been following the indie film scene at all, I'm sure you've noticed that there is one name that has been popping up again, and again. That name is Ellie Church -- a young actress who got her start with Troma and since has been making a name for herself by playing gun toting bad-asses, mid-west roller girls
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Saturday, 17 October 2015

INTERVIEW: Unearth the Next Film of John C. Lyons

Join Forest & Cory as they sit down with filmmaker John C. Lyons to discuss his upcoming film Unearth, which is currently being crowd funded on Kickstarter.
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Monday, 1 December 2014

Fall Stereographer Interview Series - THE HOBBIT: THE BATTLE OF THE FIVE ARMIES' SEAN KELLY


Our Fall Stereographer Series continues and has a great list of the world's best stereographers and technicians. Our goal is to enlighten you about the modern stereographer, his/her role in major tentpole productions, new technology and expert advice for the up and coming new generation of 3D creators. Be sure to check out all our interviews right here.

Next on tap for our series is stereographer Sean Kelly (THE HOBBIT: THE BATTLE OF THE FIVE ARMIES, THE HOBBIT: THE DESOLATION OF SMAUG, THE HOBBIT: AN UNEXPECTED JOURNEY) who has also worked on some other movies in various capacities that you MAY have heard of, like AVATAR and THE ADVENTURES OF TINTIN. How I would dearly love to be a fly on the wall during the production of these movies!! Well, we've got the next best thing in Sean right now...

Here's THE HOBBIT: THE BATTLE OF THE FIVE ARMIES' storyline:
From Academy Award®-winning filmmaker Peter Jackson comes THE HOBBIT: THE BATTLE OF THE FIVE ARMIES, the third in a trilogy of films adapting the enduringly popular masterpiece The Hobbit, by J.R.R. Tolkien.

THE HOBBIT: THE BATTLE OF THE FIVE ARMIES brings to an epic conclusion the adventures of Bilbo Baggins, Thorin Oakenshield and the Company of Dwarves. Having reclaimed their homeland from the Dragon Smaug, the Company has unwittingly unleashed a deadly force into the world. Enraged, Smaug rains his fiery wrath down upon the defenseless men, women and children of Lake-town.

Obsessed above all else with his reclaimed treasure, Thorin sacrifices friendship and honor to hoard it as Bilbo’s frantic attempts to make him see reason drive the Hobbit towards a desperate and dangerous choice. But there are even greater dangers ahead. Unseen by any but the Wizard Gandalf, the great enemy Sauron has sent forth legions of Orcs in a stealth attack upon the Lonely Mountain. As darkness converges on their escalating conflict, the races of Dwarves, Elves and Men must decide – unite or be destroyed. Bilbo finds himself fighting for his life and the lives of his friends in the epic Battle of the Five Armies, as the future of Middle-earth hangs in the balance.

Thanks for making yourself available Sean - I know you are very busy! Let's start off with what is your favorite 3D movie and why?
Sean Kelly: I enjoyed the visuals and story of THE LIFE OF PI. The idea of being left in the middle of a large expanse has always appealed to me in 3D. To me, this is a movie that deserved 3D due to simplicity of the environment for much of the movie and how it played on the fact that we naturally understand the space of a vast ocean. 3D did its job of enhancing an already fantastic story and absorbing the viewer in the drama without asking for any "work" on the viewers behalf. The beautiful visual effects and lack of gratuitous 3D, for 3D sake, did it for me. GRAVITY was also a movie that worked extremely well. Again, the environment of space being a fantastic setting to showcase 3D, albeit, a conversion.

I loved LIFE OF PI! And GRAVITY was amazing with plenty of rendered 3D too. Explain your thoughts on the native 3D vs. 3D conversion debate as it stands with today's technology?
SK: I practice the native style of film making so I am prejudiced towards that. There is no doubt that conversions can be done at extremely high quality. Cost will of course always be a factor in the decision. If a movie is converted without enough money or time, then the final product will suffer. This is not necessarily true when shooting native. In conversions, if each shot is "signed off" by the director when they are 100% happy, and have the proper resources to ensure there is no compromise, there is no reason flawless 3D cannot be achieved. I suspect that often the reason a movie is converted is based on the fear of shooting speed on Set with 3D rigs. I believe this fear is unfounded with todays equipment and crews.

What do you make of the negative comments that Seamus McGarvey has made regarding 3D?
SK: Making a 3D movie was often filled with unknown technical dangers. These can be easily solved now. They can have a roll on effect when shooting starts. Preparation of the rigs to be used and the understanding of their limitations and expected uses is extremely important. On "the Hobbit" we had a very clear understanding of what was expected when shooting started and were lucky enough to have the backup and technical expertise on hand to ensure we were ready. 3Ality and RED were with us from the start so we could discuss, develop and solve issues in a very quick manner. We found that rather than prepping, we used the systems as though we were in a shooting scenario as early in preproduction as possible. This enabled us to encounter not only the time frames needed to put our systems into different configurations, (lens changes, cranes, hand-held, steadicam etc) but also to find 3Dcentric issues that a 2D crew would not normally anticipate. Our aim was to shoot at 2D speed and we were all very proud of the end result. Some of the developments, like wireless steadicam, helped operators continue their jobs without technology becoming a burden. Of course, the post production pipeline also benefited greatly from this pre production approach. To start a shoot, without solving these mainly time issues, understandably leads to problems. These "problems" are solvable and it is very possible to shoot movies, as we have always done in 2D, with the right people, equipment and preparation. It is a pity he had such an experience, it doesn't necessarily need to be that way.

Yes I've heard many, many great things about the technical expertise from 3ality. How to you position China now on the world cinema stage now that they have ~20,000 3D screens in place and growing?
SK: A major improvement! Its great to see how they have embraced the 3D technology and have decided it is the future. I believe they are shooting more 3D than 2D now? And TV content must also be delivered in 3D in many cases. For me it is a natural progression in visual media. We have had the technology to make this possible for many years now and the leaders, like 3Ality, are firmly setup there now. I hope other countries take note that, with good content, 3D is at least equal if not a better experience. They are also a huge market for the West which can always help the bottom line. Too much negative press for 3D worldwide was based on hearsay and faux 3D. Everything is in place for many countries to do the same as China and, also, the 4K TV can only help.

I agree. What brought you to 3D in the first place? (chance, study, interest, etc)
SK: I was a 1st AC based in Wellington. When James Cameron came to town to shoot Avatar I was asked if I would be interested in being a "convergence operator". I very quickly found I enjoyed the medium and learned many valuable lessons under James Cameron. After this I became involved in various projects with local cinematographer Richard Bluck and Peter Jackson. Peter was very innovative and experimented with 3D well before the Hobbit. During these times we used 3Ality rigs and RED cameras. I could safely say I was in the right place at the right time with the right people.

I'll say! James Cameron and Peter Jackson are two of the top driving forces of the 3D industry. What is your preferred set up on set? (camera, rig, lens, etc)
SK: Steadicam. The TS5 lightweight in full wireless mode. prime lens, a few picture receivers set up, our wireless IA/convergence set up, with many players in the scene. I imagine a nightmare for the operator to remember all the lines but the more IA/convergence moves the better. This, when done right, can be seamless and very rewarding as an end result. I think this may be the focus puller in me.

Are there any new stereoscopic technologies coming out in the field that has your interest?
SK: Laser projection for better brightness and bigger dynamic ranges. Colour is such an important part of depth perception so the whiter whites and blacker blacks with a greater controllable range in between will be a benefit to 3D.

When working with optics do you find there is disparity between how long it takes to make a 2D lens change verses a modern 3D set up?
SK: We will always blow our trumpets at this point. The 1st AC's I have worked with are extremely capable. We mainly shoot prime lenses. For them to unhook lens motors, slide two cameras back, remove and remount the new lens, re-hook motors and slide the two bodies back into position takes one to two minutes. The stereographer part of remotely loading the lens data to the rig and then visually aligning the lens in a zero or overlay position takes another couple of minutes. This sounds fast, and it can be. Obviously the physical position of where this needs to occur can add a little time. Many times it can be done quicker and there are tricks with the 3Ality system that means the remote stage done by the stereographer can be done during setup/rehearsal to shorten the time even more.


What would be your favorite shot for 3D and why?
SK: I have always liked a wide lens on a big technocrane move into a full drama shot. A slow move establishing the environment at the head. I like to ignore any so called edge violations in the move. Lots of atmosphere, heavy rain and a finishing point where the negative space can be used. A set with texture and natural depth cues. With luck, no CG elements that weren't expected will appear later!

Obviously 3D has matured since the late 2000's both in technology and expertise. What credentials / experience would you mention that helps separate you from the field and brings you to the top of the industry?
SK: I have been extremely lucky with the people and technologies that have crossed my path. From my first 3D experience with Avatar to the continuing work with experts like Director Peter Jackson, Cinematographer Richard Bluck, Post Production Stereograhper Meetal Gokul, physical and electronic technical expert Dion Hartley, and the farm of experts at 3Ality, I'm just very lucky.

What education would you recommend to up and coming stereographers / cinematographers in today's world?
SK: There are now many 3D courses available worldwide. I don't really have any knowledge of their quality so I can't comment. I am sure there would be excellent ones out there. Or the "hands on" method of contacting anyone who is in 3D. We are an industry of people passionate about what we do. Many of us (if not all) have been helped to get where we are by kind and sharing people and will naturally help others, when possible, into the industry. The problem can be the timing of when that help can be given so keep trying. Also, read about and watch 3D! Lots of it, you need to train your eyes to see it properly. Cinematographers shooting in 3D can be greatly helped by collaborating with a good stereographer. Stereo is only there to enhance what the Cinematographer and Director are out to achieve. It shouldn't be a compromise.

Do you have a post-production software preference for working with the stereo images to do any fine tuning you need to do?
SK: Meetal Gokul is the expert and he is using Mistika from SGO. Park Road Post Production have worked closely with SGO to develop pipelines and workflows with their DI platform Mistika. It has been a strategic partnership for a number of years, providing the solutions that have been needed.

How important is resolution? Would more pixels be more important for stereo 3D? Higher dynamic range? HFR, like what is used in THE HOBBIT trilogy?
SK: Acquisition at higher resolution is a benefit but it is necessary that they go through the entire process to realize their benefit. More pixels only if they are "good" pixels. They must include the best dynamic range, color space and color range. HFR is a given when you see and feel the smoother visual delivery of the movie.

Are there any specialty filters that you find enhance the stereo images? How about specialty filters that you have found should never be used?
SK: We have always shot without filtration. Polas can cause retinal disparities very easily and should therefore be used carefully.

Split focus diopters are a popular tool in 2D. Do you think a director looking for an effect like that can get that in stereo 3D?
SK: That would be something I would like to try. I haven't up until now and would be interested in the result.

Open mic: What is the biggest challenge that you'd like to openly discuss about today's 3D?
SK: Conversion vs Native. Can we find a way to shoot Native in the first place rather than convert later? I still believe that negative space looks better in native capture. Are the producers convinced that the native process is much more expensive? Is 48fps or 60fps the future? Does this slow down the uptake of native shooting due to the post production price and fit out? And subtitle placement??! These questions are part of what keeps the 3D world an exciting place to be involved in as it develops.

Open mic: What are you happiest about in the 3D field
SK: I enjoy the film making process and being part of the creative process. It is good to still be onset and still have the experience of film making. The physical side of shooting native 3D means I can still be up a mountain or beside a river. Knowing that advancements in technology mean that 3D will only become better and more accessible. I love walking onto a new set that will lend itself to good 3D and know that this is where we can make a difference from the traditions of 2D

If there was one thing you could change about the industry what would it be?
SK: The sometimes negative attitude towards 3D. I understand that it is very differcult to make everyone enjoy 3D, but we can help change this pre-conception by making more good 3D. There are very capable Stereographers, Cinemotographers, and Post Production houses who could help in projects that are damaging the 3D reputation. The people and physical technology is already here to be used and New Zealand is a great place to do it.


Thanks so much for your time for this Sean! Speaking for everyone, I wish the best of success for the finale of THE HOBBIT in THE BATTLE OF THE FIVE ARMIES at the box office and for the award season. I'm sure I'll be in the theater multiple times to relive the experience over and over again just like I did with the first two! For more from Sean, check out Peter Jackson's production video blog #6 right here.

Stay tuned for our next interview in the our Stereographer Series coming soon!

Monday, 3 November 2014

Fall Stereographer Interview Series - STALINGRAD's Céline Tricart

Our Fall Stereographer Series continues and has a great list of the world's best stereographers and technicians. Our goal is to enlighten you about the modern stereographer, his/her role in major tentpole productions, new technology and expert advice for the up and coming new generation of 3D creators. Be sure to check out all our interviews right here.

Next up is a fast-rising, behind the camera star in the 3D world, Céline Tricart. She's multi-talented as she is also a writer, director and producer - but I want to focus on her 3D passion. She is an independent filmmaker and was stereographer on Gordon Chan's THE FOUR 2 (2013), DERRIERE LES MURS (French supernatural thriller) and the short film OUTSIPLOU. Further testifying to her talents is the trust that large budget productions place on her as well - she was 3D Rig Technician for both Fedor Bondarchuk's STALINGRAD and Michael Bay's TRANSFORMERS: AGE OF EXTINCTION.

She has already directed several shorts, three of which were shot in 3D, and received many awards around the world. Since 2008 when she graduated from the famous ENS Louis Lumiere film school in Paris, she was the stereographer of more than 20 live broadcast, commercials and documentaries, and of the first French 3D feature film BEHIND THE WALLS from directors J. Lacombe and P. Sid (Sombrero Productions- 2010). She has worked with the R and D department of the french company Binocle (3D rigs and softwares) during 4 years as lead stereographer. Further, Céline has published a book about 3D storytelling in early 2013 which is available worldwide. She works now closely with the award-winning company 3ALITY Technica on numerous projects.

Celine is now developing her first feature film with award winning producer, Roger Frappier (“Jesus of Montreal”, “The Decline of the American Empire”, “The Grand Seduction”) and his Canadian production company, MAX FILMS. This film will of course be shot in 3D! Celine is also looking into TV as a fascinating new medium to tell her compelling stories. Her new book “Directing 3D: Concepts and Techniques for Stereoscopic Filmmakers” will be published by Focal Press in 2015 worldwide.

I think Céline represents one of the best of the best for up and coming stereographers in the world. Let's get to know her opinion on the Stereographer Series questions!

Hi Céline, I really want to thank you for taking the time to chat with me today! Could you tell me what's your favorite 3D movie and why?
Céline Tricart: My pleasure Jim. Gravity of course! 3D is the perfect way to tell this particular story, the tension relies on distances, depths, space! It's also technically very well done but to me it's first and foremost a good story and a director who wanted to use stereoscopy to enhance his storytelling.

Explain your thoughts on the native 3D vs. 3D conversion debate as it stands with today's technology?
CT: The real debate is elsewhere. I don't care if it's native 3D or conversion, if the 3D is considered as a filmmaking tool and used properly in accordance to the story, then I'm in. I believe in the future of hybrid movies, part of it being shot natively, part of it converted depending on what's easier / has a better quality / is cheaper. I generally prefer native 3D because it means having 3D monitors on set and that gives the creative crew the opportunity to learn this new medium and use it in a better way.

Right. Real-time feedback to the creatives. What do you make of the negative comments that Seamus McGarvey has made regarding 3D?
CT: Clearly this interview is dated. He talks about lenses changes that takes 45min while today it's between 3 and 4 minutes with a good 3D rig and an efficient 3D crew. It's funny he doesn't even remember the exact name of the rig he used. I guess the DP who used the first HD cameras in the 90's probably had the same point of view... But it would have been unfair to use these reviews to judge the HD cameras of the years 2000. It's also funny he said they had a stereographer on set on Avengers who was a pain in the ass... Avengers is, still today, one of the best 3D-converted movies, to me it means it was definitely worth it! People don't like to change, that's why most DPs hate digital compared to film, and 3D compared to 2D. I don't mind! As far as I'm concerned, I'm always on the lookout for new ways of telling compelling stories. Intellectual curiosity and need for experimentation is the best human quality I think.

Speaking of change, how to you position China now on the world cinema stage now that they have ~20,000 3D screens in place and growing?
CT: Definitely the biggest player out there for 3D box office. Most of the tentpoles now integrate Chinese locations and famous local stars. And the Chinese audience loves 3D! They're not stupid though, and if the studios keep sending them bad 3D conversions we'll get bored and upset. I hope they won't kill the golden goose...

What brought you to 3D in the first place? (chance, study, interest, etc)
CT: Chance! I feel really lucky to know a bit about 3D and have this amazing additional tool as a director! It was 2006, I was in film school in Paris and the french 3D club organized a screening in our projection room. It was basically a bunch of retired guys, building 3D rigs in their garage but they said something that changed my life: they said 3D was ready technically (well, almost!) and now what was desperately needed was writers, directors, artists to transform it into an art form. It blew my mind! I decided to write my end-of study essay about 3D storytelling and I directed a 6-minutes short film in 3D. It was very empowering to feel like a pioneer, to reinvent all the filmmaking rules and create a new language for this technology.

What is your preferred set up on set? (camera, rig, lens, etc)
CT: Technology is changing very fast... If I had to shoot a feature tomorrow I would probably choose Red Epics with 15-40 Optimo and a TS5 3ality Technica rig. With this configuration I know I can shoot as fast as in 2D and do steadycam, handheld...

Are there any new stereoscopic technologies coming out in the field that has your interest?
CT: I'm really interested in VR and shooting a fiction in 360 degrees 3D ! I can almost hear people complaining about it: "What's the point of not having a point of view decided by the director? What if the audience is not looking at the main character? Film was so much better..." VR is a new challenge, we'll have to figure out what storytelling in VR means... I'm very excited about it !

When working with optics do you find there is disparity between how long it takes to make a 2D lens change verses a modern 3D set up?
CT: Of course, you have to change 2 lenses instead of one and to redo the 3D alignment... With a decent crew and a modern 3D rig it shouldn't take more than 3 or 4 minutes though.

If you have worked with 3D conversions as a stereographer adviser on set, how are the general interactions with the cinematographer and director as opposed to a native 3D production?
CT: I've worked as an on-set stereographer for a Chinese movie that was shot in 2D and later converted. I had a blast! The Chinese / Hong Kong crew has eager to learn and "think in 3D" despite the fact they were shooting with a 2D Arri alexa like they usually do. I trained the DP and director as much as I could, and stayed on set for two weeks. The first few days I had to intervene a lot, mostly about the framing (get rid of blurry foregrounds, over the shoulder etc.) and the depth of field. After a week I didn't have to say anything anymore. They got it right away, embraced it and had a lot of fun with it!

What would be your favorite shot for 3D and why?
CT: Long steadycam POV shot I guess... Works really well and 3D makes sense as we see in 3D in real life.

Obviously 3D has matured since the late 2000's both in technology and expertise. What credentials / experience would you mention that helps separate you from the field and brings you to the top of the industry?
CT: I don't think I'm at the top of the industry! I'm still learning, and enjoying it a lot! My ultimate goal is to direct a 3D feature film, hopefully soon... Then I'll be able to use this credential and pretend I'm at the top in the industry !

Many would agree with me that you should be mentioned in the best of the best. Speaking of learning, what education would you recommend to up and coming stereographers / cinematographers in today's world?
CT: I'm not very familiar with US film schools, but I think the best education is to watch as many 3D movies as possible, take notes of what you liked / disliked, and then watch the movie again without the 3D glasses so you can identify the type of 3D settings or shots that works best. And do some tests, experiments! It's very easy to build a cheap 3D camera or to buy some of the prosumer ones out there.

Do you have a post-production software preference for working with the stereo images to do any fine tuning you need to do?
CT: Not really, the software changes and gets better every year.

How important is resolution? Would more pixels be more important for stereo 3D? Higher dynamic range? HFR?
CT: None of these are "necessary" for 3D. It's a matter of storytelling, again. Is the story demanding a higher resolution? HFR? HDR? Maybe no, maybe yes! I like the HFR technology but to be honest I didn't really like it in "The Hobbit". It's a fantasy film, taking place in an imaginary and magic world, I don't think the realistic effect of the HFR is suitable for this type of story.

Are there any specialty filters that you find enhance the stereo images? How about specialty filters that you have found should never be used?
CT: Whatever filter the DP wants to use, we can make it work. Sometimes it's tricky because it means ordering a filter big enough to cover the entire mirror box of a 3D rig. Some specialty filters can create different effects on each lenses and therefore retinal rivalry. That's why I believe in hybrid filmmaking: Is a particular scene requires a specialty filter and the director doesn't want to add it in post, then why not shooting this scene in 2D and convert it in 3D in post ?

Split focus diopters are a popular tool in 2D. Do you think a director looking for an effect like that can get that in stereo 3D?
CT: I've never try to do it in native 3D but it's probably worth trying, especially because we love wide depth of field in 3D! If it's technically too challenging, then again this shot can be converted in post. Anything is possible!

Open mic: What is the biggest challenge that you'd like to openly discuss about today's 3D?
CT: Same thing as 2, 3, 4 years ago: We have to get rid of the ticket upcharge for 3D! Do we pay an upcharge to see a movie in cinemascope? In color? In surround sound? If seeing a movie in 3D cost as much as a 2D movie, it will encourage independent filmmakers and smaller budget to shoot in 3D because they'll know their audience will go and see it.

Open mic: What are you happiest about in the 3D field?
CT: The technology and 3D rigs have never been better, and the best 3D movies I've ever seen has been released in the last 3 years. It's very encouraging to see talented directors getting interested in this new language! Hopefully the new generation will have the same open mind.

If there was one thing you could change about the industry what would it be?
CT: No upcharge for 3D movies!

Thanks so much for your time on this Céline! Congratulations on TRANSFORMERS: AGE OF EXTINCTION being the number one box office movie around the world thus far for 2014! Almost $1.1 billion. And... I loved the 3D. Looking forward to seeing more of your stereo work soon Céline!

Stay tuned for our next interview in the Fall Stereographer Series coming soon!




Sunday, 3 November 2013

PODCAST SPECIAL: A Conversation About Horror with the "Erie Listener"

Jay Stevens & John Lindvay, from the Erie Reader, have a sit down chat about horror with Cory Carr, Greg Ropp & John Walkiewicz, for an installment of a new segment of the Reader called "Erie Listener".
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Wednesday, 25 September 2013

PODCAST 66: Eerie Horror Film Fest Interview

This week Forests & Cory sit down with Greg Ropp & John Walkiewicz from the Eerie Horror Film Festival & Expo and discuss what to expect from the upcoming 2013 fest, also how it began and horror films in general.
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Wednesday, 1 May 2013

PODCAST 45: Adjust Your Tracking: The Untold Story of the VHS Collector

This week Cory & John talk with the twisted, VHS craving minds behind the new documentary, Adjust Your Tracking: The Untold Story of the VHS Collector.
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Wednesday, 17 October 2012

PODCAST 18: Monster Mark Interview

Join Forest and Cory as they speak with local graphic designer, and special effects artist Monster Mark Kosobucki. The three horror hounds discuss some of Mark's more recent projects including the film Skull Forest, and Six Degrees of Hell poster art.
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Monday, 1 October 2012

CAN YOU BEAR IT?: An Interview of Slasher Studios

By CORY CARR
Since the birth of Slaughter Film, we have offered the option to filmmakers to get in contact with us so that we could watch and review their work. Watching films as, or before they come out, sharing our thought and promoting some of the coolest independent films around
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Tuesday, 29 May 2012

EXCLUSIVE: Interview With Corey Turner, 3D Visual Effects Supervisor On Sony's MEN IN BLACK 3

A special treat for you today as I have my recent interview with Corey Turner, 3D Visual Effects Supervisor for MEN IN BLACK 3!

Corey is an accomplished stereographer and while the title may change from project to project he essentially does the same work. He's worked on such mammoth projects as TRANSFORMERS: DARK OF THE MOON, ALICE IN WONDERLAND and now MIB3. 

He's also had an awesome background in motion and performance capture so he's pretty much done everything I think is cool in technology for Hollywood today!

Below is the timecode breakdown of the 30 minute conversation so you can quickly jump to a key area of interest for you if your under a time crunch. Otherwise I invite you to have a listen to the whole thing as we discuss modern 3D, the advances being made and of course the current box office champ MEN IN BLACK 3.

Interview Timecodes:
0:30 Exciting time for 3D
1:00 On how far 3D conversions have come
2:23 How was he drawn to MIB3
3:10 Why Barry Sonnenfeld chose 3D conversion
5:20 On exactly what his role was on the production
9:54 On how Barry made his job easier
11:52 What shot excited him the most
15:30 How the action was easier to do than the comedic scenes
16:10 Barry doesn't do any panning, which added a challenge for the stereo effect
17:03 Prime Focus was the major 3D conversion house on this production
18:15 On not wanting to be considered a 3D conversion, but a 3D movie
19:15 On rendering native 3D effects shots and adding it to converted 3D
20:20 The major vendors: Prime Focus, Imageworks and Method
21:15 There were 700 VFX shots (1800 shots total)
21:34 On how many seats did Prime Focus use to get the job done (~600)
22:00 On his background in motion and performance capture
24:02 On whether there was mocap on MIB3 or was it all Rick Baker
25:36 Tips for up and coming stereographers
27:00 What's next for him regarding other projects (secretive answer!)



My thanks to Corey for taking the time to speak with me about MIB3 and 3D in general and of course Sony for setting this up for the awesome 3D readers of MarketSaw!

MEN IN BLACK 3 is currently #1 at the box office - if you haven't seen it, get out and get it done! I loved it and the movie effectively puts the finishing touches on an exceptional franchise. The 3D is beyond reproach - wonderfully done, thanks to people like Corey Turner and his team.

Friday, 6 August 2010

EXCLUSIVE: James Cameron Interview! Talks AVATAR Re-release, Sequels, 3D Conversions & Working With Del Toro!

Just got off the phone with James Cameron! Great to hear from him again and get some interesting news and confirmations. If you would like to listen to the last time I spoke with him, you can check out the interview here.

Today's call was made available in connection with AVATAR: SPECIAL EDITION which will be running in a limited engagement starting August 27.

I have broken down today's interview into segments listed below so you can quickly find your interest item, but of course I recommend listening to the whole thing!

With all the recent hoopla over 3D conversions and the ridiculous stories that 3D is dying, it is so refreshing to hear from the man that really started it all for modern 3D in Hollywood (along with Mr. Katzenberg of course). Have a listen!!



0:40 - Cameron confirms he is producing Guillermo del Toro's AT THE MOUNTAINS OF MADNESS. The movie will be shot in native 3D using next generation FUSION 3D cameras from Pace. The project came up only 2 or 3 weeks ago when Cameron asked about if del Toro was still interested in it. As del Toro was clearly excited to do it, Cameron said "let's do it". They took it to Universal with both of them attached to the fast tracked project and now it looks like it will be going in the 2nd quarter of 2011.

2:30 - Cameron talks about 3D conversions. TITANIC's conversion is taking 8 months to a year to complete, not a fast turnaround like CLASH OF THE TITANS. Cameron: "(TITANS) showed a fundamental lack of knowledge about stereo space, in addition to the shoddy work that comes from rushing." Cameron likes TITANS in 2D as do I (I have had the Blu-ray since it was released) from a directorial standpoint and as a fan of Sam Worthington.

5:00 - Cameron on how they are technically converting TITANIC. "You just can't cut out edges, you're going to get flat people moving around." He will be using all his knowledge to put things on their right depth planes. They had tests for TITANIC from seven different conversion vendors on the exact same shots and they got back seven different answers as to were they thought things were spatially. "Some of them were not bad guesses and some of them were ridiculous."

6:50 - The whole argument about conversion will go away for high end, first run 3D. Two years from now when there are thousands of 3D cameras out their shooting live feeds to 3D broadcast networks, how can a producer go to a studio and say: "I can't shoot 3D. It's too difficult. There are too many problems. It costs too much. It adds 6 months to post-production. They won't be able to say any of that stuff. That stuff is all garbage."

9:05 - Cameron on talking with Steven Spielberg about converting his classic movies to 3D. "Make sure you are there for (the conversions), then it can be great."

11:20 - Cameron talks about AVATAR 2's current status. He has an overall story arc for 2 and 3, but has some modifications for that after spending some time during the last few months with native tribes in the Amazon basin. Script will be a ways out yet for AVATAR 2.

12:04 - He is focusing his writing right now on the AVATAR novel (corresponds to the first film) and that will take him the next couple of months to bang out. Not sure when it will be coming out, perhaps the end of the year or the first quarter of 2011.

12:45 - The AVATAR re-release will have 9 extra minutes, not 8 and it will all be CG. No extra footage of live action characters drinking coffee. Rainforest; some at night; a hunt sequence - a lot of flying; high impact action; an emotional scene toward the end has been added back; "the best CG in the film has been added as far as facial performance"; A Na'vi counterattack after the bulldozer attack; more of Grace at the school; adding the Stingbat and Sturmbeast creatures; additional Quaritch final AMP Suit battle shots; more of the glade love scene. It is all on par with the best of the rest of the film. They had lots of footage to choose from and they put back the absolute best scenes and shots they could.

15:45 - Cameron does not have the release timing of the 3D Blu-ray as they want to have a nice distribution of 3DTVs in homes. He has seen the 3D master run on consumer 3DTVs from Panasonic and Samsung and "It looks amazing. It looks really spectacular."

Special thanks to Jim Cameron and 20th Century Fox for setting this up! I am looking forward to the re-release on August 27 and to hearing more about the AVATAR novel and AVATAR movie sequel in the coming months. Stay tuned for more information as I get it...