Showing posts with label 2D to 3D. Show all posts
Showing posts with label 2D to 3D. Show all posts

Wednesday, 16 June 2010

Ridley Scott On 3D Conversion And Michael Bay

I have to say Quint over at AICN got some very interesting 3D news out of Sir Ridley Scott in a short 6 minutes about his upcoming prequel to ALIEN. My hat goes off to him! :-)

As you know, Scott is shooting his ALIEN prequels in native 3D.

So lets go into the details from the interview. Ridley Scott is an advocate of 3D conversion - good conversion obviously. Scott says: "I’ve heard now that audiences object if it’s not purely 3D, if it’s 2D to 3D. I could show you 2D to 3D and you wouldn’t know the difference. But when they’re told it’s 2D to 3D they say, “Fuck that, man! I’m paying another four dollars…” It’s about money, of course, but you’re still paying for the effect. Really, it’s very close. 2D to 3D is awfully close."

Quint is NOT speaking for all of us though, when he tells Scott that there are technical limitations of filming a movie in 3D - specifically lighting. Scott's reply? Hogwash. And it is true. If you tackle it correctly (as Scott is doing - he will be capturing as much digital information as possible and tackling lighting in post), then you have nothing to fear.

Here is some more good news from Scott:
Michael Bay is indeed shooting TRANSFORMERS 3 in native 3D! Here is his comment which I construe as being that Bay is filming in native: "I was told it was going to slow us down… it didn’t slow (Michael) Bay down. Bay is moving like lightning. Once he realized, “Oh, Jesus… there’s no difference, really. Except I’m adding dimension.”

Personally I would have asked about the cameras Scott is using and what stereoscopic team, if any, is he bringing on board to assist, etc. But hey, it wasn't my interview. Glad he got in what he got in.


Monday, 14 June 2010

Exclusive: PLAN 9 FROM OUTER SPACE Being Converted To 3D!!

EXCLUSIVE:

PassmoreLab is giving us the first look at one of their latest projects - the conversion of PLAN 9 FROM OUTER SPACE into stereoscopic 3D!

Have you seen the original PLAN 9 FROM OUTER SPACE?
Ed Wood released the film in 1959 and since then the movie has gained a huge cult following - especially after it attained the lofty title of "Worst Movie Ever Made". Read the press release (issued to us first today, others tomorrow) for more information on the project right down to seeing those wires dangling flying saucers in 3D!

PLAN 9 FROM OUTER SPACE, NOW IN 3D! will be seen this summer in select theaters and VOD.

PRESS RELEASE:
San Diego, CA (June 15, 2010) - Those pesky aliens that want to resurrect dead humans as zombies and vampires to stop mankind from creating a sun bomb will soon be able to do it in full color and in 3D, as Edward D. Wood Jr’s original 1959 campy Sci-Fi film, "Plan 9 from Outer Space" will be converted into full 3D, it was announced today by San Diego-based 3D Production & Conversion studio PassmoreLab.

The film, also known as the “worst movie ever made” due to its numerous continuity and production gaffes, has become an iconic sci-fi cult classic due largely to its reputation for being so bad. It was christened “worst movie” back in 1980 by Harry and Michael Medved in their book “The Golden Turkey Awards”, when they claimed to have found the “holy Grail” of bad movies. Since then, the movie has become very popular.

“Being dubbed “worst ever” was the probably the best thing that ever happened to this film,” said Greg Passmore, president of PassmoreLab. “That label started a cult following, where it gained a massive fan base, with me included. It may be known as the “worst movie”, but it’s about to get best conversion treatment available. I am delighted to convert the original film into 3D using our proprietary technology.”

As campy as it is, “Plan 9” is now widely considered to be legendary B-movie director Ed Wood’s masterpiece, albeit a bad one. Both he and the film gained more notoriety after they became the subject of Tim Burton's 1994 film "Ed Wood”, with Johnny Depp starring in an angora sweater in the title role.

“Our studio has a definite indie feel to it – a little alternative and off-center -- and we are absolutely drawn to cool and unusual projects,” continued Passmore. “That was a big reason we converted Romero’s ‘Night of the Living Dead’ last year. And that’s exactly why we are converting ‘Plan 9’, because we love cult films, and we take great care with them.”

"Plan 9 from Outer Space", was written, produced, directed and edited by Wood, and was originally shot in black and white over 50 years ago. It was restored and colorized by Legend Films in 2006, and will now be converted, frame by frame into full 3D, using Passmorelab's proprietary conversion technology. It is Legend Film’s colorized version that is being used for the conversion, which will take over 6 weeks to complete at a cost far greater than the film's original $60,000 production budget.

"Converting film demands great attention to detail, especially with a film this old. Rest assured, audiences will be able to enjoy the same film they have always known -- complete with the 73 or so production flubs -- except now they will see those wires, strings and wobbly flying saucers in spectacular 3D,” smiles Passmore.

3D conversion is emerging as an incredible opportunity for content owners worldwide, and by employing PassmoreLab’s proprietary technology, it can become a very cost-effective way of repurposing previously viewed material.

“3D continues to penetrate new distribution channels as an industry, and conversion is a big part of our business. All the great films we love in 2D can now be converted into 3D seamlessly to attract new audiences and find new revenue streams," said Steve Glum, PassmoreLab's head of Branding & Distribution. "Plan 9 from Outer Space, Now in 3D!" is the original film, the granddaddy of all bad movies, and we think audiences everywhere will have a great time seeing it in 3D.”

"Plan 9 from Outer Space, Now in 3D!" will be seen in select US theatres in limited release and on VOD on various network locations later this summer.

About PassmoreLab
Passmorelab, the “World’s Largest 3D Content Provider”, is a San Diego-based multi-media production studio that specializes in 3D production and 2D to 3D content conversion. The studio custom-designs and builds its own RED camera 3D rigs for both conventional and rugged film productions, shooting everything from feature films, television and science documentaries, to underwater diving, extreme sports and cave exploration. State-of-the-art facilities include a full 3D production studio, video/film post-production, optical development lab, and a software development environment. Production includes 2D, 3D, high dynamic range time lapse, stereoscopic microscopy and cutting-edge simulation technologies for real time SFX. Passmorelab’s proprietary technology for 2D to 3D video and film conversion is unmatched in the industry, in both turnaround times and conversion costs. PassmoreLab has additional offices in Russia and the Philippines. For more information, visit www.passmorelab.com.

What a great time this will be in the theater!! Can't wait to see it in 3D - hopefully it plays near me...

PassmoreLab is a sponsor of MarketSaw.

Thursday, 10 June 2010

It Is Official: TRANSFORMERS 3 Will Be 3D!!

Michael Bay may have been against 3D. He still may be against 3D. But his TRANSFORMERS 3 finale WILL be in 3D! Bay himself confirmed that nugget of information to USAToday.

Bay has had a long standing tradition of bashing 3D, but you know what? I think it was all just show. I think as a filmmaker he wants to be cutting edge - his films certainly give that aura. So naturally he will eventually come over to stereoscopic 3D. And he has.

So the big question is: 2D to 3D conversion or native 3D?
Does Bay have the guts to shoot in native 3D after all he has said, or will he hand over the reins of his movie to a conversion shop? Time will tell, but my instinct says he will go native 3D. We'll see!

Apparently the movie's storyline involves the US - USSR space race. Interesting.

Bay is quite certain that this pic will be the last:
"As a trilogy, it really ends," he says. "It could be rebooted again, but I think it has a really killer ending."

On the box office side, LOOK OUT. This is a franchise finale movie and the first two have done exceptionally well ($709m and $836m worldwide). Add on the 3D premium and guess what? You have the makings of a billion dollar movie and potentially the power to move to third place all-time. Megan Fox or not. More when I get it...

Wednesday, 26 May 2010

ALICE IN WONDERLAND Joining Top Movies Of All Time: Passing $1B This Week!!

ALICE IN WONDERLAND is poised to enter the realm of $1 billion blockbusters! Disney has hit the jackpot with Tim Burton's 2D to 3D conversion and will have raked in 10 figures as of this week (most likely Thursday).

As of today, AIW has gathered $332m domestically and $665m overseas to bring about a near tidy sum of $997m! Its widest release was 3739 theaters and it still remains in 411.

Only AVATAR ($2.73b), TITANIC ($1.8b), THE LORD OF THE RINGS: THE RETURN OF THE KING ($1.1b), PIRATES OF THE CARRIBEAN: DEAD MAN'S CHEST ($1.1b) and THE DARK KNIGHT ($1b) have hit the $1b plateau - so it is indeed quite a feat.

Of course, 3D played another huge role in this success story and ALICE is the second highest grossing 3D movie of all time (Fox's ICE AGE: DAWN OF THE DINOSAURS is third with $887m and Pixar's UP is in fourth with $731m).

This one tiptoed up on me! I knew it was doing very well, but what a pleasant surprise to see it top $1 billion. When 3D conversion is done right, it can be very appealing. It may be some time before we see near native 3D quality, but ALICE IN WONDERLAND was done right given today's abilities. Congratulations Disney!

Thursday, 20 May 2010

Conversion Hits Big Time: First Major Library Being Converted To 3D For $200M!

Some very exciting news in the 2D to 3D conversion business as a major first step has been undertaken toward legacy changeovers in three dimensions. I am not talking about a single project like ALICE IN WONDERLAND, but rather 500 films, TV shows and documentaries will be converted to 3D!

Grizzly Adams is a woodsman during the frontier era who flees into the mountains after he is wrongly accused of murder. While struggling to survive, Adams discovers an orphaned grizzly bear cub whom he takes in and calls Ben. The bear, despite his huge adult size, becomes Adams's closest companion. Adams proves to have an uncanny link to most of the indigenous wildlife of the region, who have no fear of him. In return, he resolves never to harm another animal whenever possible. In the television series, Adams had two human companions, an old trader named Mad Jack the Mountain Man and his mule named "Number Seven", and a native American named Nakoma. Together, they helped various visitors while protecting the wildlife.

Here is the press release
(emphasis is mine):
San Diego-based multi-media 3D production studio PassmoreLab announced today that it has signed an agreement with legendary production company Grizzly Adams® Productions has to convert 500 of its feature films, television series, and documentaries to 3D.

According to Charles E. Sellier, CEO of Grizzly Adams Productions, when completed, the estimated seven-year, $200 million project “will create the largest 3D library in the entertainment industry.”

In addition to converting its existing 2D library to 3D, PassmoreLab will convert Grizzly Adams’ new productions to be completed — 18 new feature films and 78 television series episodes — over the seven-year term of the agreement.

Named after its long-running NBC Network TV series The Life and Times of Grizzly Adams, Grizzly Adams Productions has been a leading producer of family friendly and faith-based independent movies, documentaries, television specials and series for the past three decades.
David Balsiger, vice-president at Grizzly Adams, notes, “To the best of our knowledge, we’re the first production company to initiate converting a major film library to 3D.”

San Diego-based PassmoreLab is a state of the art multi-media 3D production studio specializing in the conversion of 2D motion pictures into 3D entertainment experiences. The company’s proprietary technology for 2D to 3D video and film conversion is unmatched in the industry, in both turnaround times and conversion costs. Their existing library of 3D content is already considered to be the largest in the world, with hundreds of television shows, films, documentaries, videos and animation titles.

“At the end of the seven-year agreement with PassmoreLab, we project that we will have the largest 3D library available for retail, the most 3D TV programs available for licensing, and, we will have captured major shares of both the family and faith 3D markets,” explains Balsiger. Approximately 20 percent of the Grizzly Adams library is described as faith-based.

According to Greg Passmore, president of PassmoreLab, his company has arranged funding for the $200 million conversion project and has ramped up capacity to convert up to 100 Grizzly Adams titles per year.

Passmore observes, “Grizzly Adams has completely embraced 3D technology. There are other studios with large libraries, but they face many hurdles to convert even a few titles to 3D. For example, since the industry considers any resulting 3D title as a derivative product, there are contractual restrictions regarding director approvals, talent and music residuals, plus complex financing issues. All of this adds up to a disincentive to convert back list titles into 3D.”

“We own all of our films and television series outright,” explains Balsiger. “Our library is ideal for converting shows and filling the retail pipeline quickly while demand is high and supply is extremely low.”

Passmore adds, “Internationally, there’s every indication that 3D will be the standard from this point forward in movie theaters, on broadcast television, and across all video delivery systems. Our strategy is to be completely ready to take full advantage of that by having a large 3D-ready library available for licensing.”

If there ever was any doubt that 3D is the future of the home video market, those arguments were laid to rest recently when electronics giant, Panasonic, reported that its stock of 3D HDTVs selling at about $3,300 each had completely sold out within days of the products hitting retail outlets.

According to U.K.-based research firm Futuresource Consulting, the portion of U.S. households that will have a 3D television set in four years will rise to 45 percent from four percent this year.

Although box office blockbuster, Avatar, was shot in 3D, converting a 2D film to a 3D film appeals to leading filmmakers. For example, Tim Burton shot the recently released Disney remake of Alice in Wonderland with traditional 2D digital cameras and then converted the footage to 3D.

The masters are already available for the 3D Blu-Ray and VOD versions of The Fabric of Time, Grizzly Adams’ award winning television special about the Shroud of Turin, long believed to be the burial cloth of Christ. This is Grizzly Adams’ first 3D evergreen entry into the faith market which will crossover onto secular retail shelves for Easter sales.

Within the next six weeks, the highly acclaimed feature film, Friends for Life, will be released in 3D. This family friendly movie, complete with wolves and a bad grizzly bear, has received 30 awards for production excellence.

The first new 3D television series for the joint Grizzly Adams-PassmoreLab production pact will be a fifty-two episode series about George Washington, culminating with a feature length theatrical picture.

Among the new 3D feature film projects slated for production over the term of the alliance are two Grizzly Adams family-oriented feature films currently in pre-production: The Super Heroic Life of Edward Hinkleberry; and the newest franchise installment to the Grizzly Adams legend, Grizzly Adams Begins.

Grizzly Adams will oversee all worldwide television broadcast/DVD licensing for the 3D productions. PassmoreLab will take the lead role in theatrical distribution.

I am 100% behind this project!!
I grew up watching GRIZZLY ADAMS and to see that whole series converted to 3D will be such a treat. And a new film too! I will be first in line for GRIZZLY ADAMS BEGINS. It is a very unique property they have there - completely family safe to view, a western feel, exciting drama to interest adults, survivalist elements, character development is outstanding and of course nature plays a huge role.

It will definitely be VERY hard to fill the shoes of Grizzly Adams (Dan Haggerty), Mad Jack (Denver Pyle) and Nakoma (Don Shanks) for the new movie - good luck with it guys.

Congratulations to all involved!!

Friday, 23 April 2010

THE LAST AIRBENDER Will Be In 3D!!

Jim here. Ain't It Cool has news that M. Night Shyamalan's THE LAST AIRBENDER will be converted into S3D!

From what I have seen from the first trailer it looks stunning.
Word is it only gets better with the next trailer being shown in front of IRON MAN 2.

THE LAST AIRBENDER hits 2D and 3D screens July 2.

I have to say I was very skeptical about the movie in the beginning.
Perhaps it rubbed me the wrong way by trying to use "AVATAR" in its title at one time! And M. Night Shamalong-a-ding-dong hasn't had too great a track record lately. But I will be the first to admit that THE LAST AIRBENDER looks very appealing. And my opinion may be changing not only for the project but for the director himself.


If they can spend the time and money to do the conversion right, I believe it will be very successful. Fingers crossed on the conversion!


Thursday, 22 April 2010

BSAT Labs Offers 2D to 3D Conversion

Michael here. A couple days ago I saw a screening of some of Chicago-based BSAT Labs 3D conversion work, and it looked spectacular.

The clips included converted shots from Piranha 3-D and Iron Man. Every piece of Iron Man's armor was rendered in impeccable detail, and the intricate debris, smoke, and fire from an explosion was given clear and distinct depth. The shots from Piranha were equally impressive, demonstrating a virtuosity for converting live action. All the 3D was crisp and rounded, with objects distributed throughout the stereospace instead of all bunched together in planes. The footage completely avoided the flatness and blurriness that plague bad conversion jobs.

The reel I was shown highlighted BSAT's pipeline, showing stills from different stages of their process. It also included a number of shorter shots, some of which you can view in anaglyph here at BSAT Labs' website. I really appreciated how the reel took its time to show the 2D version of a shot before the 3D version, and how it demonstrated the work BSAT had to accomplish to create the 3D.

BSAT Labs outputs left and right eye images. It uses a non-proprietary, modular system and process that is easy to learn and allows versatility for the client, permitting size of staff to expand as required by the project. Their work flow places great importance on filmmaker creative involvement.

BSAT launched its 2D/3D conversion in May 2009 and has since tested for several studios. Its sister company BSAT Inc. has been in business since 2001 serving the cable and broadcast industry.

I look forward to seeing BSAT Labs' work on the big screen in the future!

Sunday, 4 April 2010

TITANS Ignores Critics - Lands In At Over $60 Million Opening Weekend!

Jim here. Looks like CLASH OF THE TITANS was Kraken the whip this weekend guys! According to Box Office Mojo, TITANS will make an estimated $61.4 million over the holiday, much of which was done by 3D screens - 52% in fact. Not bad considering that it only opened on 1,810 screens (at 1,602 theaters) as many were still occupied with HOW TO TRAIN YOUR DRAGON (which still had 2,181 theaters showing it in 3D), ALICE IN WONDERLAND and AVATAR.

TITANS has been taking a hit of late by movie sites and critics for its cheap and fast 3D conversion, but in the end it is the audience that counts.

I was quoted
in the New York Times this weekend about the whole issue and I stuck to my guns: Jim Dorey, editor of Marketsaw.com, a blog devoted to the medium, ultimately thinks the quickie “Clash” conversion was a mistake. But unlike many technophiles he is not closing the door on the retrofitting process. “If the right money is spent and you take your time, then native 3-D and converted 3-D can both be exceptional,” Mr. Dorey said. “Even when it’s not very well done I suspect most consumers will find it passable.”

I thought that summed it up nicely. I hope there was no serious lasting damage done by the conversion. I will be seeing the movie in both 2D and 3D to compare! Who saw it this weekend and in what format??

Wednesday, 24 March 2010

Michael Bay is Not Impressed By 3D Conversion Tests of Transformers Films

Michael here. It seems like Michael Bay is against the idea of converting Tranformers 3 to 3D, and James Cameron is also speaking out against quick conversion jobs.

Check out the below quote from Bay, From Deadline.com:

I shoot complicated stuff, I put real elements into action scenes and honestly, I am not sold right now on the conversion process.... Right now, it looks like fake 3-D, with layers that are very apparent. You go to the screening room, you are hoping to be thrilled, and you're thinking, huh, this kind of sucks. People can say what they want about my movies, but they are technically precise, and if this isn't going to be excellent, I don't want to do it. And it is my choice.... I'm used to having the A-team working on my films, and I'm going to hand it over to the D-team, have it shipped to India and hope for the best? This conversion process is always going to be inferior to shooting in real 3-D. Studios might be willing to sacrifice the look and use the gimmick to make $3 more a ticket, but I'm not. Avatar took four years. You can’t just shit out a 3D movie. I’m saying, the jury is still out.”

And Cameron says: (also from Deadline)

After Toy Story, there were 10 really bad CG movies because everybody thought the success of that film was CG and not great characters that were beautifully designed and heartwarming. Now, you’ve got people quickly converting movies from 2D to 3D, which is not what we did. They’re expecting the same result, when in fact they will probably work against the adoption of 3D because they’ll be putting out an inferior product.

I love how Bay is never afraid to speak his mind about what he thinks is best for his movies. And I agree with Cameron that studios are taking the wrong message from the success of Avatar: Conversions, if they aren't going to harm S3D in the long run, need to be of a high quality.

Of course, my real hope is that we see more films shot natively in 3D. I know Bay says his shooting style is too aggressive for 3D cameras and that, according to Deadline, he found them too heavy and cumbersome for the fast pace action scenes he shoots.
However, I think he could definitely find a way to make it work. Look what Nolan did with those huge IMAX cameras on The Dark Knight.

Tuesday, 23 March 2010

GULLIVER'S TRAVELS And NARNIA 3 Joining The 3D Holiday Rush!

Jim here. According to Fox spokesman Vincent de La Tour both GULLIVER'S TRAVELS and THE CHRONICLES OF NARNIA: THE VOYAGE OF THE DAWN TRADER will be ready for this year's Christmas season in stereoscopic 3D.

This officially confirms our suspicions about what other Fox properties were on tap to be in three dimensions. As a side note, Fox's S3D animation RIO will be out April 8, 2011. It centers on "a nerdy macaw who leaves the comforts of his cage in small-town Minnesota and heads to Rio de Janeiro."

GULLIVER'S TRAVELS (Rob Letterman, Director) will be released December 30 while NARNIA 3 (Michael Apted, Director) will be on screens December 9.

The holiday season will be jam packed with exciting 3D entertainment as these two movies join HARRY POTTER (Nov 19), TANGLED (Nov 24), TRON: LEGACY (Dec 17) and YOGI BEAR (Dec 17).

Stunning news really as the holiday season looks to be bursting at the seams with 3D movies! Keep those 3D screen rollouts steaming along guys.


Source: filmecho.de

Monday, 22 March 2010

Xerxes To Rain Arrows On Leonidas In 3D?

Jim here. Juicy rumor here directly from 300's lion's mouth, Zack Snyder. Apparently he has seen about 10 minutes of his movie 300 converted to 3D and it was enough to convince him to do the same for LEGENDS OF THE GUARDIANS.

But for this post anyway, what Snyder said next strikes a chord: "I haven't seen the whole movie (300) but they're talking about doing the whole movie. I saw maybe like a ten-minute section that they'd just done. By the way, they did an amazing job. The way we shot it actually, it's almost like a 3D movie anyway, so it really lends itself to that. There is a difference. If you look at the trailer for GUARDIANS, it's clearly a true 3D movie, it's just whistle clean, all of the layers, all of the elements are tack sharp, it's crazy. So there is a difference, but I feel like the cool thing about "Sucker Punch" - it's exactly like Alan (Horn) said, "If you want a 3D experience with that movie, it will be there and it will be awesome. If you want to see it in 2D, it will be there as well."

Well I have always wanted to see 300 in 3D
- along with THE MATRIX and STAR WARS. Looks like stage one of my master plan may be closer than I thought! What do you think? Want to see some Spartans kicking butt in 3D? :-)


Source:
Comingsoon

Thursday, 4 March 2010

Legend 3D Founder Barry Sandrew, Ph.D Talks 2D to 3D Conversion!

Michael here. I recently had the pleasure of speaking with Legend 3D Founder and President Barry B. Sandrew, Ph.D, regarding his company's work on 2D to 3D conversion. Before the interview I viewed a reel of 3D footage that Legend had done, and I must say that it blew me away.

The reel consisted of converted 3D footage from many of the blockbuster feature films from the past 10 years as well as commercials for Fanta, HP, and New Balance. In all cases the quality of the stereo was indistinguishable from the very best native 3D footage I have seen, Avatar included. The 3D was immersive, detailed, and continuous: completely gone were the flatness and "planes of depth" from G-Force, which In-Three and Imageworks converted. Instead, the 3D made me feel like I was part of the action.

Particularly impressive was a scene from Iron Man where he is being suited up: all of the intricate mechanical devices and metal facets, all in complex motion and in stereo, were a beautiful sight to behold. Also amazing were the scenes from "Alice In Wonderland", which Legend 3D recently wrapped. The practical scenes from other movies were just as artfully done. I could tell a great deal of thought was put into the stereospace of every shot. According to Sandrew, it is Legend 3D's methodology that makes it possible to deliver such complicated scenes in the highest quality 3D.

Read below for more on Legend 3D and the 2D to 3D conversion industry:

Michael: How did Legend 3D get started?

Barry Sandrew: I invented digital colorization back in 1986 and in the following seven years I produced just about all of Ted Turner's colorization work as well as titles from all the major studios. We built a huge studio to get the feature films converted from black and white to color. Believe it or not, at our peak we were up to seven movies a month for Turner. I left that company (American Film Technologies) in 1993, and founded several other startup companies. Then in the year 2000 I reinvented colorization, because advances in storage, computer power and networking just made everything possible that I had always imagined for colorization. So I developed a software process and pipeline that would semi-automate everything. We had a maquiladora down in Mexico back in the early '90s, but this time I went to India. I opened up a studio about ten years ago. It was one of the first visual effects studios in India. In fact, I opened our Patna, India studio before Imageworks and everybody else discovered India and we've had that studio operating continuously for a decade now. It’s a great studio. We started with about 250 people—but we're currently ramping up to become the largest visual effects studios in all of India. San Diego is where the bulk of the creative work happens. Let me go back to colorization for a second. Around 2005 - maybe a little bit earlier - my good friend Greg Passmore and I were talking about 3D, and we both immediately recognized that the Legend Films colorization software is perfectly suited for a 3D conversion process, because one of the basic aspects of all stereo conversion is the segmentation of everything in every frame into metadata. In my career I’ve produced close to 400 feature films on time and on budget… every one. That comes second nature to me and my team. We’ve come so far in our process that there aren’t any surprises for any feature film that hits our pipeline. We can colorize any movie so we felt that we could adapt the colorization process, pipeline and technology to stereo very easily. It wasn't quite as *easy* as we had hoped, but we did it. We also created a stereo process application that is very intuitive, and that we feel is the most advanced in the industry.

Michael: How does the 2D to 3D conversion process work? How is the other-eye view created?

Barry Sandrew: Most people just create a single new eye, one eye. We create two completely unique eyes from each 2D frame. This is a more natural way of creating 3D. There's various ways to convert a movie. One way, like the way IMAX does it, is to project rotoscoped objects onto volumetric CG primitives that have been created for most things in a scene. That's the way most of [the companies] are doing it. We do it quite differently. We use depth masks as well as several other sophisticated volumetric processes to mold a shot into dimension. We're actually molding in "z" -- depth masks -- and this helps to animate things more accurately and more efficiently than using CG elements, because in our process there is no tracking that takes a great deal of time and skill. We also have very little paint and compositing with our process. Normally, if I am moving something away from a background in stereo I'm exposing parts of the background that don't exist in the image. So what do you do with that? You have to either paint it or you have to somehow fill that in so that everything looks natural. One way of course is to use clean plates. But in a catalogue feature film like Harry Potter you may not have the clean plates available. So you have to resort to skilled painters, compositors to fill in data gaps in the images. Most of our gap filling is not done the traditional way. We actually do most of it algorithmically or automatically on render.

Michael: Based on the prior frame and the following frame?

Barry Sandrew: That's only one way of filling data and a very labor intensive way. We’ve developed incredible software tools for colorization that can automatically recognize objects based on pattern, luminance and chrominance. That software has been adapted to 3D conversion and is the basis for a multitude of different routines and tools that can fill in missing data automatically.

Michael: How is the team divided between San Diego and India?

Barry Sandrew: We have a very large team in San Diego. That's where all of the client interaction happens and where most of the creative is done; particularly movie breakdown, depth script, depth score, keyframing and stereo. In India they do the masking from frame to frame.

Michael: Could you explain what masking is?

Barry Sandrew: [Masking is] when you identify objects within a scene. You identify objects digitally as metadata, and those objects then can be manipulated in stereospace.

Michael: You told me you don't use rotoscoping?

Barry Sandrew: Our process of masking is much more organic than rotoscoping. It's a very sophisticated paint program that is 23 years in the making that uses pattern recognition and several other proprietary detection routines to move masks from frame to frame semi-automatically. We have a team of people in India making certain that every frame is as perfect as possible because sometimes computers make mistakes. So to get the highest quality we have to have a person monitoring the segmentation of every single frame. For instance, if I'm in a frame of a movie, and all of a sudden my hand comes up from behind a chair, the computer doesn't immediately know that's my hand, so the operator has to define it for the computer. Once it’s defined then the computer understands where that hand is in each frame and it takes over. That's pretty much the way we do it. Everybody else uses rotoscope which is a highly skilled, very time consuming, and very expensive way to mask. Another huge advantage of our colorization masking technology is that it was designed to be used by unskilled labor. So we can train someone in India in half a day to segment scenes. It only takes about two weeks for that same person to become proficient in the process.

Michael: One thing I have always wondered is, if you are converged on something...for example, with my right eye I can see the right side of this pen, and with my left eye I can see the left side. So those companies that create the other-eye view must have to make up information that doesn't exist. Let's say the original image is the left side. So to make the 3D image--to create the right eye image--they have to say, "what's on the right side of the pen?"

Barry Sandrew: Only if it's exposed. If it's not exposed there is no right side of the pen. It’s not necessary to create the entire geometry of every object. In our stereo program, we actually rebuild an entire scene using depth masks and proprietary volumetric rendering processes. We can place objects anywhere in a scene that we want. Then on output rendering the stereo program separates the 2D image we start with into two unique images; one for the left eye and one for the right eye. The secret sauce is really in the manner in which segmented portions of a frame are positioned, the pixel blending in stereo and in gap filling.

Michael: Could you go into how the stereo is rendered?

Barry Sandrew: There’s a great deal of proprietary information I can’t share on this but basically there is a difference in whether you are converting by making one new right eye from a 2D image or making an entire new left and right eye from the 2D image. Also, whether you're projecting rotoscoped objects onto CG elements or you're using depth masks, that's a big element. Those factors really differentiate the various companies and also dictate efficiency, speed and of course most important, quality.

Michael: What is your relationship to PassmoreLab? Are you part of PassmoreLab?

Barry Sandrew: No. Greg is actually part of Legend 3D and a major shareholder. He and I have been working together for fifteen years, and PassmoreLab has always been my software engineering team. For colorization, for instance, I used a lot of Greg's software engineers--their knowledge is based in physics and they are exceptional programmers. So I basically brought them in and project managed the coding of my colorization patents under Greg. And when the 3D idea surfaced, it was a natural. Greg is extremely knowledgeable in 3D, and he regularly shoots natively in 3D. Much of this started when he wanted to find a way to do 2D to 3D conversion because he does a lot of documentaries that are uniquely difficult and often dangerous. One of his primary interests is spelunking or cave exploring, and when he goes down in caves the big stereo rigs can’t be used. Sometimes he has to scuba dive in caves with cameras. So the best solution is to shoot in 2D and then convert. So that's one of the reasons he was interested in the process. Today, his stereo work continues to be focused on very interesting documentaries. So together we collaborated to build this process that's able to convert feature films from 2D to 3D within an efficient and time tested production pipeline.

Michael: Where do you see the market for 2D to 3D conversion going over the next two to five years, in terms of the demand?

Barry Sandrew: Demand I believe is going to accelerate. It is going to get bigger as time goes on, provided quality 3D is the norm. There is some pretty bad stuff out there that hurts your eyes and makes people sick and that definitely hurts this fledgling industry. I think that with catalogue titles... the various conversion companies--the legitimate ones, the ones that aren't coming out of the woodwork are going to be busy for a long, long time. All of us. There's just so many catalogue titles that would be amazing in stereo.

Michael: What's your wish list?

Barry Sandrew: Oh, They come natural. In fact many of the prime candidates you just viewed as demos in our 3D theater. Just think about it. What's your favorite movie? They just roll of your tongue. Movies like Star Wars, LOTR, The Matrix, 300, Jurassic Park, Titanic are perfect for stereo conversion. And I guarantee it’s going to happen eventually. There are new feature films that are going to be converted, and catalogue titles that are going to be converted. The new feature films are going to be converted primarily because a lot of directors don't feel comfortable in 3D. Also, it's cheaper to convert 2D to 3D than shoot natively in 3D. What we offer directors is an opportunity to direct a film in the medium in which they feel most comfortable--2D typically. And then we work with the creative director and convert his/her footage from 2D to 3D.

Michael: What do you think are the pros and cons of shooting in native 3D verses converting, as the technology stands right now?

Barry Sandrew: Well, the rigs are imperfect, awkward and very tricky to use. Everything in the two cameras have to be perfectly aligned and identical in every aspect. The director then has to spend the extra time to block and frame a shot for stereo rather than 2D. With 2D to 3D conversion, nothing really changes from a traditional 2D shoot. A stereographer is typically on the set advising the director and cinematographer but for the most part, the director can comfortably shoot the way they always have.

Michael: You can't be misaligned by more than a micron...

Barry Sandrew: Yeah. And if misalignment happens in a native shoot you’ll sometimes see highlights that look a bit strange. That's because the left and right lenses are off a tiny bit. There's a lot of these kind of issues with shooting that you don't get in conversion. In fact, I contend that conversion can look better and even more natural than a native stereo shoot. Certainly in the demo material you just screened there is no way you can tell it wasn’t originally created in 3D with a traditional shoot. When you shoot natively everything has to be staged precisely for 3D. If the convergence is off, if the interocular distance is off, you're going to have issues with the image. You can fix it in post, but that's another expense. One thing people can do when they screw up a stereo shot, is they can always convert it afterwards using just one eye. With conversion, you have a lot more creative freedom. Without exception, the directors I’ve introduced to the conversion process very much appreciate the creative freedom to create stereo after their 2D shoot is completed.

Michael: Are there any disadvantages to conversion? Is there any quality or attribute to a 3D shot that you can get by shooting natively that you can't get with conversion?

Barry Sandrew: I can't think of one, but I can think of a lot of advantages as I’ve already stated.

Michael: Where do you see other markets for 2D to 3D conversion going? We saw some very impressive ads on the Legend 3D reel. Have those played in front of 3D features yet?

Barry Sandrew: We produced the very first theatrical 3D ad. It was a Skittles commercial. The others have been contracted by ad agencies to be shown privately to new clients.

Michael: Currently the pre-theater advertising is done on a separate projector that is very low resolution.

Barry Sandrew: Yeah, but that's changing.

Michael: I wish it would change since you can see the pixels from the back row.

Barry Sandrew: It's terrible. There's no reason you can't get a DCP (Digital Cinema Package) of a commercial, just plug it in to the same server as the feature film and put it on the playlist to run prior to the main feature. Most of [the advertising agencies] are risk averse, and until Avatar came, they said, "We want to wait and see." As you might expect, after Avatar they are all clamoring to get their commercials on the screen at the same time.

Michael: Now the floodgates have opened.

Barry Sandrew: Exactly. Avatar was and is a game changer. And I think "Alice" is also going to be a game changer. Legend 3D did a substantial amount of the Alice conversion, and it's absolutely stunning. It really looks beautiful.

Michael: On "Alice", did Legend 3D share conversion duties pretty evenly with In-Three?

Barry Sandrew: No. In-Three did the bookends--before Alice falls in to the hole and when she comes out. Those were all practical shots. We did some of the most difficult effects shots in the film. When Alice falls into the round room. Most of it was practical and consequently we did not have clean plates to help out. On top of that, we came against brown/blonde walls, and Alice’s blonde hair that has almost the same texture, so we had to use our colorization masking technology to get her hair out of the wall so it could be converted seamlessly, looking perfectly natural in 3D. I think we did an incredible job. We also did much of the tea party, much of the castle with the queen of hearts, and much of the mushroom forest.

Michael: What types of shots are generally more difficult or time consuming to convert?

Barry Sandrew: That's kind of difficult to say. In Alice, the Mad Hatter walks on top of the tea party table which has a myriad of objects and utensils that get thrown about all over the place. That's a difficult thing for most conversion companies to do but it was second nature for us.

Michael: In terms of the cost of conversion, I don't know if you could tell me how your costs compare to those of your competitors, or whether you could tell me the cost per frame.

Barry Sandrew: We don't convert by frame or shot like a typical visual effects house. We typically quote a conversion based on the entire feature film. We don't consider ourselves a special effects house nor do we consider ourselves a post-production facility. We consider ourselves a creative studio. And as a creative studio we generally will not work on a feature film with another conversion company. Alice was an exception. We really want to have the director working directly with us to make their feature film a cohesive stereo experience.

Michael: Did you work intimately with Tim Burton on "Alice"'s stereo? Does Legend 3D have software similar to In-Three's that allows directors to place elements in various parts of the stereospace?

Barry Sandrew: As I mentioned earlier, our process places as much creative control on the film director as he/she wants. On Alice, we worked more closely with Imageworks, which was great. They're a good talented group, their quality is exceptional and they are very professional. Our separate processes complemented each other perfectly.

Michael: So in terms of the costs, you charge per movie?

Barry Sandrew: There are a multitude of factors that determine our costs, similar to putting together a movie budget. Our quotes are typically a fraction of all the other companies. Don’t get me wrong, you can get stereo done very cheaply, but you get what you pay for. Conversion is a very time consuming, labor intensive process no matter who does it. That's costly, especially when you've got highly skilled paint and compositing people that you have to bring in to do a major feature film. So if a conversion company low-balls a project, or tries to compete with a very low price, and a studio actually uses them, unfortunately they get what they pay for and they have no one to blame but themselves.

Michael: How do you see the field in terms of your competition? How many companies are at the upper echelon, and how many are springing out of the woodwork?

Barry Sandrew: There's just a few companies that I consider legitimate. What I mean by legitimate is that there's a handful of companies that can actually do an entire feature film. What it breaks down to is depth of experience. We’ve had artists in the company that have been working on evolving our patented process for a decade. Converting an entire feature film is a very complex and highly skilled task, you have to take it apart, break it down, dissect it into scenes, cuts, locations, characters, and then put a special effect on every single pixel in every frame of that feature film—approximately 180,000 frames--and then you're doubling it in the stereo process to 360,000 full resolution frames that encompass the separate left and right eyes. When you’re finished you have to put it all back together again and make it look better than the way you originally got it. That's a daunting task for most companies. Again, I've done close to 400 conversion from black and white to color that way. But getting back to your question, I think there are perhaps three or four of us who are legitimate. The nice thing is that we are all friendly competitors--it's not a cutthroat situation right now because we all see how much work there is out there, and we all know that none of us could tackle it all.

Michael: More 3D screens will be required to get all of that work out there. Do you think soon there will be enough screens to support to simultaneous 3D releases?

Barry Sandrew: Well, J.P Morgan, didn't they just arrange $700 million in financing [for 3D screens]? That's gonna do it. I think 3D screens are going to be ubiquitous internationally, and I think there's going to be more than enough screens to make this mainstream.

Michael: Back to your technical process--does creating two eye views require more work, and do you think it results in better 3D?

Barry Sandrew: It's not more work. It creates better 3D because, for one thing, the gap artifact in the background is spread across two images rather than one. It allows our gap fill algorithms to function more effectively.

Michael: What can you tell me about what Legend 3D is working on now?

Barry Sandrew: We are subject to a number of non-disclosure agreements which limit what I can say, but I can tell you that we've got multiple movies in progress from major studios and a number of other contracts about to be signed.

Michael: What do you think the timeline is for the arrival of in-theater stereo 3D advertising?

Barry Sandrew: It's starting to happen now. We've got commercials out there. We expect our Fanta commercial that we just completed will be shown in theaters.

Michael: Anything else you would like to say about Legend 3D or 2D to 3D conversion?

Barry Sandrew: I believe quality is definitely improving, and the reason it is going up is because the short list of companies that are involved in conversion is making certain the quality bar is high and stays that way. In fact, every day we’re getting better and our patented process is evolving. Our small group of competitors talk about it among ourselves. We all say, "the only thing that could hold back this industry is if cut-rate conversion companies screw up and produce subpar quality picture." [For the] companies that are legitimate and experienced in feature film production, the quality is high.

Michael: Thanks for taking the time to talk. It was great seeing the demo and learning about your process!

Visit Legend 3D's website at http://www.legend3d.com/

Saturday, 20 February 2010

Rumor: Lionsgate's CONAN THE BARBARIAN Reboot Going S3D?!

Jim here. I don't know how good this information is but it comes from IESB who has "received word". Apparently Lionsgate is in the thick of switching CONAN THE BARBARIAN to stereoscopic 3D.

IESB says that multiple "effects shops" have received Lionsgate's requirements and supposedly will be bidding on the work. According to this wording I would say that they will be shooting in 2D and converting in post, but it is not very clear at all.

We will see what happens - I would love to have the CONAN franchise in 3D! A no-brainer if you ask me. Here's hoping. We will be checking with our own sources on this...

Thanks to @ProjectCould for the heads up!

Saturday, 13 February 2010

Podcast: MarketSaw Vs. Fanboy Confidential III

Jim here. Hey guys - I've got a recent podcast done by Maurice over at Fanboy Confidential with Michael and I talking S3D. We talk AVATAR, 2D to 3D conversions, whether S3D is here to stay, what the future might look like for S3D and entertainment and even some cool ideas for future movie/gaming development.

It clocks in at 128 minutes - check it out!



Direct link is here. Enjoy!

Tuesday, 18 August 2009

Rumor Mill: Dark Smaug On The Horizon Plus Further Word That THE HOBBIT Will Be In 3 Parts -AND- 3D!!

Jim here. Got some interesting HOBBIT news for you. The information I am sharing is from one of my most trusted sources and so you can rely quite a bit on it despite being very early in the production of THE HOBBIT(s).

Why am I so excited about this news I am about to divulge to you? It's because a lot of it I had already uncovered back in 2007. It is being collaborated right now! Sure, this is not ironclad yet - it is still early in the process, but this is not the first time I have heard these things. So how does this sound to you guys (especially if you are a new reader and didn't hear the first word from us on it):

1. THE HOBBIT(s) will be in stereoscopic 3D.
2. THE HOBBIT will be shot in THREE movies - two Del Toro movies covering the book itself and a third bridge movie.
3. Peter Jackson will direct the bridge movie.
4. Smaug and the characters in THE HOBBIT will be darker than in the book.

Here is what he has to say about the famed dragon that is soon to star in the movie and about PJ potentially bringing us a third HOBBIT movie (emphasis is mine):

"Smaug will be a mixture of practical and animation ...going purely on practical, the design rocks. I think THE HOBBIT may be a different beast to the book, at least in terms of going darker. And judging from Smaug "and the Gollum tweaks" will be something to rival the previous attempts at the very least. It is still very lock and key at the moment. I can tell you this, Peter Jackson is very keen to have the two part Hobbit tale set in 3D. Del Toro however is holding back on that school of thought. At least for the time being. Im hearing word "and its only speculation at the moment", that it wont be two films. It will be three. The two parts and the bridge movie. Word alone is not trustworthy. However I hear this from lots of people. And have seen things to indicate this may be the way it is heading. Del Toro on Hobbit duty, Jackson on the bridge project. Time will tell."

I am completely thrilled about the possibilities! I have been hoping for this eventuality ever since I exclusively posted that PJ's lawsuit was being dropped and that he would indeed be coming back to the project. To me it just makes sense. Del Toro has a grasp on THE HOBBIT from a literary perspective and is a good choice for the first two, but who better than Jackson himself to connect THE HOBBIT to his LOTR trilogy? All in 3D! I am a little worried that Del Toro will not shoot in 3D for some obscure reason, but confident that Jackson will bring him on board. Any bridge movie would definitely be in 3D though I am sure as Jackson would be helming it.

My bet? We will wind up with THE HOBBIT I, II (Del Toro) and III (Jackson) in 3D and then will be treated to a complete conversion of the whole LORD OF THE RINGS trilogy into 3D as well (Peter Jackson confirmed my exclusive story at Comic-Con this year). One sweeping epic, end to end. Magnificent! :-)

Keep it on MarketSaw for the best 3D coverage anywhere on the planet.

Photo courtesy of
Raymond Gaustadnes.

Monday, 22 December 2008

Exclusive: "Night Of The Living Dead" Coming Soon In 3D!

Jim here. Just had a great conversation with Greg Passmore of Passmore Lab in San Diego (2D to 3D conversion experts) and was I ever excited to hear about their latest project: Breathing 3D life into the 2D colorized version of George Romero's classic, NIGHT OF THE LIVING DEAD!

I don't know about you guys, but when I first saw this movie, it scared the living cr*p out of me! It is serious piece of work as I am sure most of you guys know. It also created permanent, distinct neural pathways within my brain that to this day still gets under my skin. Zombies. :-)

Here's the interview:

MarketSaw: Hi Greg - wow! NIGHT OF THE LIVING DEAD is one of my all time favorites! How did you come to the decision to convert NOLD to 3D?
GP:
I really love the film Jim. When I started talking about it around the office, much to my surprise, I found lots of other people here who also love the film. It just seemed like a natural. Legend has, by far, the best copy and colorization of the film. I pestered Legend for months to get them to agree to let us do it.

MarketSaw: What sort of distribution have you come up with for the movie?
GP: Originally it was slated for VOD and 3D DVD. We have found some strong interest in European distribution and maybe even limited theatrical in the US. Ultimately however, the film is destined primarily for home entertainment.

MarketSaw: What challenges are you facing in the conversion?
GP: The film was not exactly shot in 70mm film, so the challenges of 3D conversion bring with it the challenges of restoration and bump up. However, I want to preserve some of the raw, grainy look. That's it. The actual conversion is not an issue. Invite over your buddies, make some popcorn and enjoy it on your big 3D TV.

MarketSaw: What part of the movie do you think holds the most promise for a "wow - in your face" 3D zombie effect?
GP: Ha ha. Zombie hordes and the cemetery scenes. I'm not to big on the gross stuff, but I'm sure some of that will give younger viewers a thrill.

MarketSaw: You also created the software for the conversion of NOTLD to color back in the day - any special software you create for this effort?
GP: Yeah. We have been working with Legend for about 10 years. Barry, Legend's resident genius, had some complex ideas for efficient colorization. Our lab wrote all the colorization software for them and one of the many, many films they colorized was NOLD. We started out as a software house and still have a team of big gun software developers on staff. That helps us do these kind of odd applications which require proprietary and highly specific software.

MarketSaw: Passmore Lab has been active for quite some time now in 3D circles - have you noticed any notable evolution in recent years? Hardware, software? I know you use the RED cameras...
GP: It is starting to feel real. For several years, I felt like 3D might be an insane thing to do. It is still the dumbest or smartest business thing anyone could do. Time will tell. However, I am feeling better about the direction of the industry. We have two groups involved in 3D; a live shoot team in San Diego and our conversion team spread over three countries. The live 3D shoot team was originally formed to create reference footage for testing the quality of the 3D conversions. It has since expanded to be more than that, but ultimately we are still a lab. As such, we have installed state of the art 3D microscopy gear (4k, uncompressed), autostereoscopic displays, a huge theater, built a custom 3D Red rig, developed and use underwater 3D rigs, and have installed lots and lots of computing power - all for testing and development of tools and techniques for 3D production. We are finicky about using the scientific method for metrics and validation. We don't want rigs you bump into alignment with an elbow or finger wiggle into place. We want precision instrumentation that is repeatable. For example, our 3D microscope rig has precision bearings, computer control and a 1 micron accuracy. We want to free the artists from the current home brew camera rigs, so they can focus on their art, not the clumsy gear made of bolts and screws from the local machine shop that typically makes replacement mirrors for obsolete cars. We want biotech quality, not automobile shop quality.

MarketSaw: I am impressed with your Lab expansions! Must be like a wonderland in there for 3D fanatics! Which leads me to my next question: Tim Burton is shooting ALICE IN WONDERLAND in 2D and then converting to 3D. James Cameron has attacked that approach - what do you think of that debate?
GP: Shooting 3D is great when you want reality. I don't want to just see realistic films. Conversion allows you to control 3D showing something other than reality; your dreams, your nightmares. I want to see things that do not exist in the real world. Color cameras shoot the sky as blue... I might not want the sky to be blue. For storytelling, conversion is more flexible.

MarketSaw: That is a very interesting point that I had not yet heard. I can see the logic behind that. Any other upcoming projects you can tell us about?
GP: We are converting the beloved Spike and Mike Animation Festival. There is a lot of crazy stuff there and we love converting cell animation to 3D. We are also converting a lot of stuff for the studios that they force me not to discuss. In live action, we are shooting a 3D film on the worlds most incredible caves. Totally, absolutely crazy caves. The world's deepest pits, biggest ice caves, underwater rivers, skeletons, paintings, sacrificial pits, and cave spiders, scorpions and bats galore. Fun project, but physically challenging. We are destroying a lot of gear for that film,. We have converted some crazy footage for Ripley's Believe it or Not. One piece has this guy who can pop his eyes out of his head - something in 3D I promise you will never forget.

MarketSaw: There are many die hard NOTLD fans out there who criticized the colorization of the movie - do you think the same will happen with 2D->3D?
GP: Maybe. However, I think it adds a lot of value and most importantly, it is FUN. This film is not Casablanca. The best way to avoid criticism is to do nothing. Not an option with my personality.

MarketSaw: Will the conversion be 100% faithful, or will you be adding or enhancing anything?
GP: 100% faithful to the film, but we have cut a new trailer that is more contemporary.

MarketSaw: Can't wait to see that trailer! Any other black and white classics you are thinking of converting? Personally, I would love to see more black and white converted to 3D - I think it works VERY well.
GP: We have a list of a couple dozen B&W films in our queue. Some of them are obvious, like famous concerts, but we are also doing some not so obvious educational pieces to help engage students in important historical events. We are also converting some more recent art B&W films. These include live action, cell animation, even pencil drawings. The pencil drawing animations are really cool.

MarketSaw: How long does it take you to complete any given conversion project Greg?
GP: All the usual disclaimers about difficult content and difficult customers, but about 6-8 weeks for a feature.

I want to thank Greg for all the insightful comments and for taking on a dream project of mine - and I didn't even have to ask! ...and just to set the mood - here is the original (and not the best copy) of NIGHT OF THE LIVING DEAD in blcak and white - ENJOY: